Managed to get good vertex motionblur, but two bugs appear

Forums: Managed to get good vertex motionblur, but two bugs appear
Sub forum for bug reports
Forum rules
Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.


All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)

Managed to get good vertex motionblur, but two bugs appear

Postby Norman_Stansfield » Sun Sep 20, 2015 11:45 am

Norman_Stansfield Sun Sep 20, 2015 11:45 am
To: JimStar
I've managed to get vertex motion blur on fluid mesh with changing topology and vertices number per frame. Particles from realflow are meshed with frost and then rendered with motion blur on in octane. Which is great.
BUT:
Two bugs appeared:

1. If you set motion blur above 0,5 then there are strange values for velocities on random vertices (messy blur every 2nd frame). It has something with particle ID and motion vectors, I presume. You have to keep mb value below 0.5 and then it renders fine. But if it gives you too weak mb to be seen, I used krakatoa channel to artificially upscale velocity magnitude sent to frost mesh (and to octane mb at the end). Then it renders fine. But not everybody wants or can do that.

2. You cant render motion blur with motion vectors enabled as additional render element. Its either this or that. If you want straight motion blur on render, you cant have render pass. If you want mv render pass, then moblur on beauty pass won't render.

Please fix this in uncoming versions.
all the best.
Norman_Stansfield
Licensed Customer
Licensed Customer
 
Posts: 71
Joined: Tue Jan 21, 2014 10:27 am

Return to Bug Reports


Who is online

Users browsing this forum: No registered users and 1 guest

Tue Apr 16, 2024 5:31 pm [ UTC ]