greyscale asset tracking

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All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
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greyscale asset tracking

Postby Rico_uk » Mon Sep 22, 2014 11:02 am

Rico_uk Mon Sep 22, 2014 11:02 am
Greyscale texture node doesn't show that texture in the Max Asset Tracking window. RBG texture node works fine though.
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Re: greyscale asset tracking

Postby Karba » Fri Sep 26, 2014 7:31 pm

Karba Fri Sep 26, 2014 7:31 pm
Rico_uk wrote:Greyscale texture node doesn't show that texture in the Max Asset Tracking window. RBG texture node works fine though.


I will check it.
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Re: greyscale asset tracking

Postby Rico_uk » Tue Oct 21, 2014 2:01 pm

Rico_uk Tue Oct 21, 2014 2:01 pm
Karba wrote:
Rico_uk wrote:Greyscale texture node doesn't show that texture in the Max Asset Tracking window. RBG texture node works fine though.


I will check it.


any luck with this? I've currently sending archived scenes to animators and when the files return I have to manually set up these materials again as they aren't asset tracked.
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Re: greyscale asset tracking

Postby Karba » Wed Oct 22, 2014 3:18 am

Karba Wed Oct 22, 2014 3:18 am
Rico_uk wrote:
Karba wrote:
Rico_uk wrote:Greyscale texture node doesn't show that texture in the Max Asset Tracking window. RBG texture node works fine though.


I will check it.


any luck with this? I've currently sending archived scenes to animators and when the files return I have to manually set up these materials again as they aren't asset tracked.


This should work in 2.11.1a version
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