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have to check MOVABLE PROXY to see motion blur/iToo forest

PostPosted: Fri Sep 12, 2014 10:25 pm
by coilbook
Hi Karba
Not sure if these are bugs:

1. I have to check movable proxy or vertex motion blur to see motion blur in octane preview or rendering
I think before when just object motion blur was checked (it is check by default for all objects) i could see motion blur

2. iToo forest. Please see image attached I have trees on this round plate that spins with the trees. The plate does have motion blur but trees do not. I even checked movable proxy, vertex motion blur for all trees including 2 main trees that are used as a reference.

3. also i think moveable is misspelled

Thanks

Re: have to check MOVABLE PROXY to see motion blur/iToo forest

PostPosted: Mon Sep 15, 2014 4:48 am
by Karba
coilbook wrote:Hi Karba
Not sure if these are bugs:

1. I have to check movable proxy or vertex motion blur to see motion blur in octane preview or rendering
I think before when just object motion blur was checked (it is check by default for all objects) i could see motion blur

2. iToo forest. Please see image attached I have trees on this round plate that spins with the trees. The plate does have motion blur but trees do not. I even checked movable proxy, vertex motion blur for all trees including 2 main trees that are used as a reference.

3. also i think moveable is misspelled

Thanks


forestpack and mutliscatter are 3rd party plugins. There is no way to make full support of them.

Re: have to check MOVABLE PROXY to see motion blur/iToo forest

PostPosted: Mon Sep 15, 2014 6:28 am
by suvakas
If there is no additional camera animation, then you could rotate camera instead and use camera motion blur.

Suv

Re: have to check MOVABLE PROXY to see motion blur/iToo forest

PostPosted: Mon Sep 15, 2014 12:42 pm
by coilbook
Karba wrote:
coilbook wrote:Hi Karba
Not sure if these are bugs:

1. I have to check movable proxy or vertex motion blur to see motion blur in octane preview or rendering
I think before when just object motion blur was checked (it is check by default for all objects) i could see motion blur

2. iToo forest. Please see image attached I have trees on this round plate that spins with the trees. The plate does have motion blur but trees do not. I even checked movable proxy, vertex motion blur for all trees including 2 main trees that are used as a reference.

3. also i think moveable is misspelled

Thanks


forestpack and mutliscatter are 3rd party plugins. There is no way to make full support of them.


Thanks Karba
What about checking movable proxy for regular objects to see motion blur Is it a bug?

"1. I have to check movable proxy or vertex motion blur to see motion blur in octane preview or rendering
I think before when just object motion blur was checked (it is check by default for all objects) i could see motion blur "

Re: have to check MOVABLE PROXY to see motion blur/iToo forest

PostPosted: Thu Sep 18, 2014 4:40 am
by Karba
coilbook wrote:
Karba wrote:
coilbook wrote:Hi Karba
Not sure if these are bugs:

1. I have to check movable proxy or vertex motion blur to see motion blur in octane preview or rendering
I think before when just object motion blur was checked (it is check by default for all objects) i could see motion blur

2. iToo forest. Please see image attached I have trees on this round plate that spins with the trees. The plate does have motion blur but trees do not. I even checked movable proxy, vertex motion blur for all trees including 2 main trees that are used as a reference.

3. also i think moveable is misspelled

Thanks


forestpack and mutliscatter are 3rd party plugins. There is no way to make full support of them.


Thanks Karba
What about checking movable proxy for regular objects to see motion blur Is it a bug?

"1. I have to check movable proxy or vertex motion blur to see motion blur in octane preview or rendering
I think before when just object motion blur was checked (it is check by default for all objects) i could see motion blur "


If you don't want to use movable proxy, but want to have motion blur - you have to use vertex motion blur option.