Orthographic Camera

Forums: Orthographic Camera
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A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
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C. RAM Capacity (i.e. 6 GB)
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Orthographic Camera

Postby WhaleHunter » Mon Sep 08, 2014 3:46 am

WhaleHunter Mon Sep 08, 2014 3:46 am
Hi,

We are trying to do plan renderings (orthographic).
Currently, Octane will render through the Max default cameras, which have a checkbox for orthographic rendering.

Case: Max camera with Orthographic option | Octane frame buffer & max frame buffer have identical settings / aspect and render size

Issues:
When using the Octane Frame Buffer:
Rendering is incorrect compared with the viewport; it is close, but not the same. The content from the safe frames renders ok, though the content is not the same as displayed in the max viewport with safeframes. Octane renders a slightly zoomed in view.

When using the Max Frame Buffer:
The Max frame buffer rendered content is very different from the safe frame viewport. Octane renders geometry correctly, though the render is zoomed in a lot.

Two different and wrong outputs from what is expected in each of the render buffers.

Thanks,
N.
WhaleHunter
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Re: Orthographic Camera

Postby Karba » Thu Sep 11, 2014 5:31 am

Karba Thu Sep 11, 2014 5:31 am
WhaleHunter wrote:Hi,

We are trying to do plan renderings (orthographic).
Currently, Octane will render through the Max default cameras, which have a checkbox for orthographic rendering.

Case: Max camera with Orthographic option | Octane frame buffer & max frame buffer have identical settings / aspect and render size

Issues:
When using the Octane Frame Buffer:
Rendering is incorrect compared with the viewport; it is close, but not the same. The content from the safe frames renders ok, though the content is not the same as displayed in the max viewport with safeframes. Octane renders a slightly zoomed in view.

When using the Max Frame Buffer:
The Max frame buffer rendered content is very different from the safe frame viewport. Octane renders geometry correctly, though the render is zoomed in a lot.

Two different and wrong outputs from what is expected in each of the render buffers.

Thanks,
N.


I will check.
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Karba
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