tyflow mesher motion blur doesnt work

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tyflow mesher motion blur doesnt work

Postby coilbook » Fri Sep 23, 2022 3:15 pm

coilbook Fri Sep 23, 2022 3:15 pm
Hi

tyflow mesher motion blur doesnt work
Attachments
mmmmmmmmmmm.jpg
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Re: tyflow mesher motion blur doesnt work

Postby coilbook » Fri Sep 30, 2022 3:16 am

coilbook Fri Sep 30, 2022 3:16 am
Any suggestions? Phoenix liquid works fine. tHANKS
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Re: tyflow mesher motion blur doesnt work

Postby neonZorglub » Sun Oct 02, 2022 8:47 pm

neonZorglub Sun Oct 02, 2022 8:47 pm
coilbook wrote:Any suggestions? Phoenix liquid works fine. tHANKS


Hi coilbook,
Sorry for the delay.. I will investigate soon.
Could you post a sample scene ?
Thanks
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Re: tyflow mesher motion blur doesnt work

Postby coilbook » Mon Oct 03, 2022 12:45 am

coilbook Mon Oct 03, 2022 12:45 am
neonZorglub wrote:
coilbook wrote:Any suggestions? Phoenix liquid works fine. tHANKS


Hi coilbook,
Sorry for the delay.. I will investigate soon.
Could you post a sample scene ?
Thanks

Hi,

Here is the scene. By the way, are you, guys, working on procedural clouds for octane or planning too? Vray has it and Corona 9 will have it too soon. Thanks
Attachments
mb tyflow.zip
(65.64 KiB) Downloaded 68 times
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Re: tyflow mesher motion blur doesnt work

Postby neonZorglub » Tue Oct 04, 2022 10:12 pm

neonZorglub Tue Oct 04, 2022 10:12 pm
Hi coilbook,

Thank you for the sample scene!

It works, but we can't use 'Vertex motion blur' that would need to have a mesh with constant number of vertex and polygons.
Instead, we can use the vertex velocity, that is created by tyFlow, and available as a map channel of the object.

I found that map ID 20 was used (not sure where is it set in tyFlow UI ..), using the Map Channel Info tool ..

So, in Octane Object properties, disable Vertex motion blur and set 'Velocity channel ID' to 20

And use Render settings / Support / 'Generic Velocity Scale' to adjust the velocity . values around 1.0 seems fine for this scene.
You can also adjust the camera motion blur duration / shutter time as usual.

I disabled 'Subframe moblur' / 'Only at render time' in tyFlow, but it doesn't seems to matter...

mb_channel20_d.png


Here is the updated scene:
mb_tyflow04.zip
(142.02 KiB) Downloaded 57 times


For the procedural clouds, I'm not sure .. I guess some Vectron object could do it, but someone has to write the osl code .. maybe you could post a request in the Stand Alone forums..

Thanks
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Re: tyflow mesher motion blur doesnt work

Postby coilbook » Sat Jan 14, 2023 4:49 am

coilbook Sat Jan 14, 2023 4:49 am
neonZorglub wrote:Hi coilbook,

Thank you for the sample scene!

It works, but we can't use 'Vertex motion blur' that would need to have a mesh with constant number of vertex and polygons.
Instead, we can use the vertex velocity, that is created by tyFlow, and available as a map channel of the object.

I found that map ID 20 was used (not sure where is it set in tyFlow UI ..), using the Map Channel Info tool ..

So, in Octane Object properties, disable Vertex motion blur and set 'Velocity channel ID' to 20

And use Render settings / Support / 'Generic Velocity Scale' to adjust the velocity . values around 1.0 seems fine for this scene.
You can also adjust the camera motion blur duration / shutter time as usual.

I disabled 'Subframe moblur' / 'Only at render time' in tyFlow, but it doesn't seems to matter...

mb_channel20_d.png


Here is the updated scene:
mb_tyflow04.zip


For the procedural clouds, I'm not sure .. I guess some Vectron object could do it, but someone has to write the osl code .. maybe you could post a request in the Stand Alone forums..

Thanks


Hi, What about phoenix liquid. Same problem. I used to use vertex mb and now it doesn't work. My newest post viewtopic.php?f=81&t=81080

Thanks
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