Page 5 of 5

Re: OctaneRender® for 3ds max® v2021.1 - 12.07

PostPosted: Sun Dec 05, 2021 12:01 pm
by HHbomb
Hi, I mean when I swith to a camera, the viewport don't update accordingly to the camera settings... eposure is not ok...
I made a script with selected camera.. to be sure it is updated...

modPanel.setCurrentObject $.baseObject
EXPO = $.exposure
$.exposure = 50
$.exposure = EXPO

[edit] : I omitted to say I have a modifier on top of octane camera...

Re: OctaneRender® for 3ds max® v2021.1 - 12.07

PostPosted: Wed Dec 08, 2021 5:55 pm
by coilbook
Hi Paride,

1. Do you have any info on the progress about itoo and evaluation times?

I just want to summarize the problem

1. When using the legacy mode, evaluation time is almost 0 seconds. Instant rendering
BUT we cannot use animated itoo objects like animated trees

2. When using direct mode every single itoo objects gets rebuild every frame and because of this rendering per frame increases by 30-50 seconds. That's a lot for an animation where every second counts!
BUT we can use animated objects in itoo.

Why cannot octane only rebuild itoo forests that have animated objects? Can they look into it? i rember octane 4 had 0 sec eval time and supported animation but with all these modes they created like legacy, direct. It just complicates things. Thanks


2. Please look into Orantrix hair bug. Evaluation times are crazy. OCtane rebuilds hair every frame