OctaneRender® for 3ds max® v2020.2.1 - 11.07, 3dsMax2022

Forums: OctaneRender® for 3ds max® v2020.2.1 - 11.07, 3dsMax2022
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Re: OctaneRender® for 3ds max® v2020.2.1 - 11.07, 3dsMax2022

Postby HHbomb » Mon Mar 29, 2021 4:30 pm

HHbomb Mon Mar 29, 2021 4:30 pm
@ Paride : Yes, my fault (again) :oops: But it seems that I'm in a very bad mood these times... I misunderstood that I can revert to old behavior, I thought at a toogle...
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Re: OctaneRender® for 3ds max® v2020.2.1 - 11.07, 3dsMax2022

Postby HHbomb » Mon Mar 29, 2021 4:33 pm

HHbomb Mon Mar 29, 2021 4:33 pm
@anifex3D : It seems that there is a hang because the installer is scanning hd for installed max versions.
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Re: OctaneRender® for 3ds max® v2020.2.1 - 11.07, 3dsMax2022

Postby neonZorglub » Mon Mar 29, 2021 9:16 pm

neonZorglub Mon Mar 29, 2021 9:16 pm
HHbomb wrote:Hi,
Added support for tyFlow particle Age. If you have a file to share I'll be happy. I can't manage to make it works.

Hi HHBomb,
I added a sample to the tyFlow post :
viewtopic.php?f=27&t=73516#p398609
Thanks
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Re: OctaneRender® for 3ds max® v2020.2.1 - 11.07, 3dsMax2022

Postby mbetke » Tue Mar 30, 2021 7:13 am

mbetke Tue Mar 30, 2021 7:13 am
I get this connection error since a few versions now. Even with scenes containing one surface only. Render stops with GPU error. Using the latest studio drives.
What's up there?

Code: Select all
OctaneRender Enterprise 2020.2.1 (10021301)

Can't connect node 'oDiff_07 - Default' (NT_MAT_DIFFUSE, 00000234577DBBD0) to static pin 'layer' (P_LAYER, type PT_MATERIAL_LAYER) of node 'Universal material' (NT_MAT_UNIVERSAL, 0000023415C6A8B0)
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Re: OctaneRender® for 3ds max® v2020.2.1 - 11.07, 3dsMax2022

Postby samsue » Tue Mar 30, 2021 10:15 am

samsue Tue Mar 30, 2021 10:15 am
max closes without warning while trying to save images directly from Octane Viepower. ( 2000x 11GB vRam scene )
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Re: OctaneRender® for 3ds max® v2020.2.1 - 11.07, 3dsMax2022

Postby mbetke » Tue Mar 30, 2021 11:15 am

mbetke Tue Mar 30, 2021 11:15 am
CUDA Error on a very small scene. Happens from time to time. Whole driver crashes and I need to restart 3dsmax.

Code: Select all
Failed to create CUDA context
CUDA error 719 on device 0: unspecified launch failure
CUDA error 719 on device 1: unspecified launch failure
  -> failed to download symbol(stats data)
  -> failed to download symbol(stats data)
device 0: path tracing kernel failed
device 1: path tracing kernel failed
CUDA_ERROR_LAUNCH_FAILED: unspecified launch failure
denoiserThread0 : Exited with a error. Restart required
denoiserThread1 : Initialization failed. Restart required
CUDA error 719 on device 0: unspecified launch failure
CUDA error 719 on device 1: unspecified launch failure
  -> failed to destroy CUDA event
  -> failed to destroy CUDA event
CUDA error 719 on device 0: unspecified launch failure
CUDA error 719 on device 1: unspecified launch failure
  -> failed to destroy CUDA event
  -> failed to destroy CUDA event
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Re: OctaneRender® for 3ds max® v2020.2.1 - 11.07, 3dsMax2022

Postby neonZorglub » Wed Mar 31, 2021 1:16 am

neonZorglub Wed Mar 31, 2021 1:16 am
mbetke wrote:CUDA Error on a very small scene. Happens from time to time. Whole driver crashes and I need to restart 3dsmax.

Code: Select all
Failed to create CUDA context
CUDA error 719 on device 0: unspecified launch failure
CUDA error 719 on device 1: unspecified launch failure
  -> failed to download symbol(stats data)
  -> failed to download symbol(stats data)
device 0: path tracing kernel failed
device 1: path tracing kernel failed
CUDA_ERROR_LAUNCH_FAILED: unspecified launch failure
denoiserThread0 : Exited with a error. Restart required
denoiserThread1 : Initialization failed. Restart required
CUDA error 719 on device 0: unspecified launch failure
CUDA error 719 on device 1: unspecified launch failure
  -> failed to destroy CUDA event
  -> failed to destroy CUDA event
CUDA error 719 on device 0: unspecified launch failure
CUDA error 719 on device 1: unspecified launch failure
  -> failed to destroy CUDA event
  -> failed to destroy CUDA event


Hi mbetke,
Could you provide this small scene ?
Thanks
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Re: OctaneRender® for 3ds max® v2020.2.1 - 11.07, 3dsMax2022

Postby mbetke » Wed Mar 31, 2021 6:53 am

mbetke Wed Mar 31, 2021 6:53 am
I've sent you a PM with the link.
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Re: OctaneRender® for 3ds max® v2020.2.1 - 11.07, 3dsMax2022

Postby mbetke » Wed Mar 31, 2021 10:58 am

mbetke Wed Mar 31, 2021 10:58 am
Used Universal Camera the first time and got a bunch of error while playing with the settings.
Even a GPU Error and ender stop.

Code: Select all
Started logging on 31.03.21 08:28:08

OctaneRender Enterprise 2020.2.1 (10021301)

Empty file name.
Empty file name.
Can't connect node 'tx-Map #10' (NT_TRANSFORM_2D, 000002A41C0453F0) to static pin 'bump' (P_BUMP, type PT_TEXTURE) of node 'mtl-Leika2' (NT_MAT_UNIVERSAL, 000002A42E957580)
Can't connect node 'tx-Map #10' (NT_TRANSFORM_2D, 000002A41C0453F0) to static pin 'bump' (P_BUMP, type PT_TEXTURE) of node 'mtl-Leika2' (NT_MAT_UNIVERSAL, 000002A42E957580)
Can't connect node 'tx-Map #10' (NT_TRANSFORM_2D, 000002A41C0453F0) to static pin 'bump' (P_BUMP, type PT_TEXTURE) of node 'mtl-Leika2' (NT_MAT_UNIVERSAL, 000002A42E957580)
Empty file name.
Empty file name.
<nodes>:26: error: No matching function call to 'evaluateTileGrid (color, string, float, float, int, int, int)'
    Candidates are:
   void evaluateTileGrid (color, string[], float, float, int, int, int)

We generated invalid OSL code
<nodes>:26: error: No matching function call to 'evaluateTileGrid (color, string, float, float, int, int, int)'
    Candidates are:
   void evaluateTileGrid (color, string[], float, float, int, int, int)

Failed to compile OSL shader.
<nodes>:26: error: No matching function call to 'evaluateTileGrid (color, string, float, float, int, int, int)'
    Candidates are:
   void evaluateTileGrid (color, string[], float, float, int, int, int)

We generated invalid OSL code
<nodes>:26: error: No matching function call to 'evaluateTileGrid (color, string, float, float, int, int, int)'
    Candidates are:
   void evaluateTileGrid (color, string[], float, float, int, int, int)

Failed to compile OSL shader.
Empty file name.
Empty file name.
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Re: OctaneRender® for 3ds max® v2020.2.1 - 11.07, 3dsMax2022

Postby samsue » Wed Mar 31, 2021 12:03 pm

samsue Wed Mar 31, 2021 12:03 pm
Imager White Balance dont affect he Octane View ( using normal cam from max) I have already reported this many times.
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