OctaneRender® for 3ds max® v2020.2.1 - 11.07, 3dsMax2022

Forums: OctaneRender® for 3ds max® v2020.2.1 - 11.07, 3dsMax2022
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Re: OctaneRender® for 3ds max® v2020.2.1 - 11.07, 3dsMax2022

Postby Sidches » Mon Apr 05, 2021 10:45 pm

Sidches Mon Apr 05, 2021 10:45 pm
Dont work update any HDRI transformation in octane render window, only after rebuild scene button.
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Re: OctaneRender® for 3ds max® v2020.2.1 - 11.07, 3dsMax2022

Postby neonZorglub » Mon Apr 05, 2021 11:56 pm

neonZorglub Mon Apr 05, 2021 11:56 pm
Sidches wrote:Dont work update any HDRI transformation in octane render window, only after rebuild scene button.
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Hi Sidches,
Yes, that's right, the update of the texture transformation in the Octane viewport doesn't work in this version.
Sorry about that! This is a known issue from the Octane engine, and will be fixed in the next release with 2020.2.2
Thank you
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Re: OctaneRender® for 3ds max® v2020.2.1 - 11.07, 3dsMax2022

Postby samsue » Tue Apr 06, 2021 12:31 pm

samsue Tue Apr 06, 2021 12:31 pm
- Texture looks different from the rendering in max's Vieport.
- Mesh UV Projection, not working, at least not for me.
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Re: OctaneRender® for 3ds max® v2020.2.1 - 11.07, 3dsMax2022

Postby paride4331 » Wed Apr 07, 2021 2:36 pm

paride4331 Wed Apr 07, 2021 2:36 pm
samsue wrote:- Texture looks different from the rendering in max's Vieport.
- Mesh UV Projection, not working, at least not for me.


viewtopic.php?f=80&t=77319&start=30#p398865
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Re: OctaneRender® for 3ds max® v2020.2.1 - 11.07, 3dsMax2022

Postby HHbomb » Wed Apr 07, 2021 4:12 pm

HHbomb Wed Apr 07, 2021 4:12 pm
Hi Paride, your link seems not good :mrgreen:
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Re: OctaneRender® for 3ds max® v2020.2.1 - 11.07, 3dsMax2022

Postby richardyarlett » Wed Apr 07, 2021 7:59 pm

richardyarlett Wed Apr 07, 2021 7:59 pm
Ok guys, major problem with this version... Removing the QUICK UPDATE has seemed to completely disconnect the LIVE UPDATE of TEXTURES in the Viewport. For example, my main reason for loving octane is scrolling the 2D TRANSFORM numbers and "spinning" the HDR environment map to get the lighting right. Now is does NOT update live until I hard refresh the scene or even just turn the environment off and back on. THIS NEEDS FIXING ASAP. It totally kills my workflow.

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Re: OctaneRender® for 3ds max® v2020.2.1 - 11.07, 3dsMax2022

Postby richardyarlett » Wed Apr 07, 2021 8:03 pm

richardyarlett Wed Apr 07, 2021 8:03 pm
Just found this from the LAST RELEASE
************************************

Re: OctaneRender® for 3ds max® v2020.2.1 - 11.06
Postby neonZorglub » Mon Mar 15, 2021 12:19 pm

mbetke wrote:
Translation in 2D Translation seems to be broken. I want to translate my HDR-Image for lighting but nothing happens. I need to re-open the viewport to see the change.

Hi mbetke,
Thank you for reporting this issue.
It seems to be an engine problem, and happens for objects not set as a movable proxy..
A work around is to enable Movable proxy in the Octane object properties.
(or hit the 'Update render geometry' button in the viewport, instead of re-opening..)
Sorry about that, this will be fixed in the next release.
Thanks,
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Re: OctaneRender® for 3ds max® v2020.2.1 - 11.07, 3dsMax2022

Postby paride4331 » Thu Apr 08, 2021 9:49 am

paride4331 Thu Apr 08, 2021 9:49 am
richardyarlett wrote:Just found this from the LAST RELEASE
************************************

Re: OctaneRender® for 3ds max® v2020.2.1 - 11.06
Postby neonZorglub » Mon Mar 15, 2021 12:19 pm

mbetke wrote:
Translation in 2D Translation seems to be broken. I want to translate my HDR-Image for lighting but nothing happens. I need to re-open the viewport to see the change.

Hi mbetke,
Thank you for reporting this issue.
It seems to be an engine problem, and happens for objects not set as a movable proxy..
A work around is to enable Movable proxy in the Octane object properties.
(or hit the 'Update render geometry' button in the viewport, instead of re-opening..)
Sorry about that, this will be fixed in the next release.
Thanks,


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