You have threshold/cut off set for the glare/bloom.
No. It's all set to 0.0.THats why I'm a bit confused.
You have threshold/cut off set for the glare/bloom.
mbetke wrote:Colour Picker is also broken in this version. It doesn't see to do anything.
mbetke wrote:Ahh sorry. I mean the white balance picker.
I can pick the white balance once in the viewport. But nothing happens when I try to adjust the "White balance" in the Imager settings (F10) afterwards.
coilbook wrote:It seems that atmospheric volume doesn't work (to have fog effect in the scene) 2019 version works fine. This version it's either black screen or no volume Something changed?
Medium radius has to be very low and absorption cannot be used anymore. And having low med radius makes fog look flat and same
and look at the spot light in fog. It doesn't even act like one. (because octane volume light is a strange mesh unlike other vray's etc )
paride4331 wrote:coilbook wrote:It seems that atmospheric volume doesn't work (to have fog effect in the scene) 2019 version works fine. This version it's either black screen or no volume Something changed?
Medium radius has to be very low and absorption cannot be used anymore. And having low med radius makes fog look flat and same
and look at the spot light in fog. It doesn't even act like one. (because octane volume light is a strange mesh unlike other vray's etc )
Hi coilbook,
SDK developers have made changes on the step length of the medium node; using PT, "emulate old volume behavior" usually solve the issue.
In DL AO, a workaround I think is to have the Step length value higher as you did.
Regards
Paride
Users browsing this forum: No registered users and 5 guests