OctaneRender® for 3ds max® v2020.2.1 - 11.06

Forums: OctaneRender® for 3ds max® v2020.2.1 - 11.06
Sub forum for plugin releases
Forum rules
Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
Bugs related to Octane itself should be posted into the Standalone Support sub-forum.

Re: OctaneRender® for 3ds max® v2020.2.1 - 11.06

Postby mbetke » Thu Mar 18, 2021 7:00 am

mbetke Thu Mar 18, 2021 7:00 am
You have threshold/cut off set for the glare/bloom.


No. It's all set to 0.0.THats why I'm a bit confused.
PURE3D Visualisierungen
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
User avatar
mbetke
Licensed Customer
Licensed Customer
 
Posts: 1284
Joined: Fri Jun 04, 2010 9:12 am
Location: Germany

Re: OctaneRender® for 3ds max® v2020.2.1 - 11.06

Postby mbetke » Thu Mar 18, 2021 11:24 am

mbetke Thu Mar 18, 2021 11:24 am
Colour Picker is also broken in this version. It doesn't see to do anything.
PURE3D Visualisierungen
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
User avatar
mbetke
Licensed Customer
Licensed Customer
 
Posts: 1284
Joined: Fri Jun 04, 2010 9:12 am
Location: Germany

Re: OctaneRender® for 3ds max® v2020.2.1 - 11.06

Postby paride4331 » Thu Mar 18, 2021 1:49 pm

paride4331 Thu Mar 18, 2021 1:49 pm
mbetke wrote:Colour Picker is also broken in this version. It doesn't see to do anything.


Hi mbetke,
it seems to works fine.
Color picker? Balance picker?
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
User avatar
paride4331
Octane Guru
Octane Guru
 
Posts: 3689
Joined: Fri Sep 18, 2015 7:19 am

Re: OctaneRender® for 3ds max® v2020.2.1 - 11.06

Postby mbetke » Thu Mar 18, 2021 2:00 pm

mbetke Thu Mar 18, 2021 2:00 pm
Ahh sorry. I mean the white balance picker.

I can pick the white balance once in the viewport. But nothing happens when I try to adjust the "White balance" in the Imager settings (F10) afterwards.
PURE3D Visualisierungen
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
User avatar
mbetke
Licensed Customer
Licensed Customer
 
Posts: 1284
Joined: Fri Jun 04, 2010 9:12 am
Location: Germany

Re: OctaneRender® for 3ds max® v2020.2.1 - 11.06

Postby paride4331 » Thu Mar 18, 2021 3:27 pm

paride4331 Thu Mar 18, 2021 3:27 pm
mbetke wrote:Ahh sorry. I mean the white balance picker.

I can pick the white balance once in the viewport. But nothing happens when I try to adjust the "White balance" in the Imager settings (F10) afterwards.


Hi mbetke,
ok, then not using Octane camera, thanks.
Regard
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
User avatar
paride4331
Octane Guru
Octane Guru
 
Posts: 3689
Joined: Fri Sep 18, 2015 7:19 am

Re: OctaneRender® for 3ds max® v2020.2.1 - 11.06

Postby coilbook » Thu Mar 18, 2021 6:31 pm

coilbook Thu Mar 18, 2021 6:31 pm
It seems that atmospheric volume doesn't work (to have fog effect in the scene) 2019 version works fine. This version it's either black screen or no volume Something changed?

Medium radius has to be very low and absorption cannot be used anymore. And having low med radius makes fog look flat and same

and look at the spot light in fog. It doesn't even act like one. (because octane volume light is a strange mesh unlike other vray's etc )
Attachments
fog fog.jpg
volume.jpg
Last edited by coilbook on Thu Mar 18, 2021 7:25 pm, edited 1 time in total.
coilbook
Licensed Customer
Licensed Customer
 
Posts: 2985
Joined: Mon Mar 24, 2014 2:27 pm

Re: OctaneRender® for 3ds max® v2020.2.1 - 11.06

Postby coilbook » Thu Mar 18, 2021 7:21 pm

coilbook Thu Mar 18, 2021 7:21 pm
Second problem TYFLOW cannot be rendered in 2020.2 octane. 2019 works fine
the scene is attached
Attachments
ty flow.zip
(54.2 KiB) Downloaded 128 times
ty flow.jpg
coilbook
Licensed Customer
Licensed Customer
 
Posts: 2985
Joined: Mon Mar 24, 2014 2:27 pm

Re: OctaneRender® for 3ds max® v2020.2.1 - 11.06

Postby paride4331 » Fri Mar 19, 2021 11:19 am

paride4331 Fri Mar 19, 2021 11:19 am
coilbook wrote:It seems that atmospheric volume doesn't work (to have fog effect in the scene) 2019 version works fine. This version it's either black screen or no volume Something changed?

Medium radius has to be very low and absorption cannot be used anymore. And having low med radius makes fog look flat and same

and look at the spot light in fog. It doesn't even act like one. (because octane volume light is a strange mesh unlike other vray's etc )



Hi coilbook,
SDK developers have made changes on the step length of the medium node; using PT, "emulate old volume behavior" usually solve the issue.
In DL AO, a workaround I think is to have the Step length value higher as you did.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
User avatar
paride4331
Octane Guru
Octane Guru
 
Posts: 3689
Joined: Fri Sep 18, 2015 7:19 am

Re: OctaneRender® for 3ds max® v2020.2.1 - 11.06

Postby coilbook » Fri Mar 19, 2021 3:46 pm

coilbook Fri Mar 19, 2021 3:46 pm
paride4331 wrote:
coilbook wrote:It seems that atmospheric volume doesn't work (to have fog effect in the scene) 2019 version works fine. This version it's either black screen or no volume Something changed?

Medium radius has to be very low and absorption cannot be used anymore. And having low med radius makes fog look flat and same

and look at the spot light in fog. It doesn't even act like one. (because octane volume light is a strange mesh unlike other vray's etc )



Hi coilbook,
SDK developers have made changes on the step length of the medium node; using PT, "emulate old volume behavior" usually solve the issue.
In DL AO, a workaround I think is to have the Step length value higher as you did.
Regards
Paride

Thanks What about tyflow?
coilbook
Licensed Customer
Licensed Customer
 
Posts: 2985
Joined: Mon Mar 24, 2014 2:27 pm

Re: OctaneRender® for 3ds max® v2020.2.1 - 11.06

Postby HHbomb » Sat Mar 20, 2021 3:28 pm

HHbomb Sat Mar 20, 2021 3:28 pm
@coilbook :
If you want to see something in octane you need to add a "Mesh" operator in your event. With "Triangle Mesh" and uncheck Render only.
If you want to render a lot of instanced objects you must : (see pict)
- add "Mesh" operator and check "render only" if there is really lot of object and it slow down max viewport.
- check "enable Particle interface" in tyflow settings.
Works very well.

Question to Paride :
When we need to use a gradient to color tyflow particle depending to its age, octane render gradient don't work, but max's plugged in a rgbImage node is working ?
Attachments
render tyflow1.jpg
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
HHbomb
Licensed Customer
Licensed Customer
 
Posts: 1307
Joined: Wed Jun 30, 2010 8:45 pm
PreviousNext

Return to Releases


Who is online

Users browsing this forum: No registered users and 5 guests

Tue Apr 23, 2024 3:13 pm [ UTC ]