OctaneRender® for 3ds max® v2020.2.1 - 11.06

Forums: OctaneRender® for 3ds max® v2020.2.1 - 11.06
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Re: OctaneRender® for 3ds max® v2020.2.1 - 11.06

Postby samsue » Thu Mar 25, 2021 9:45 am

samsue Thu Mar 25, 2021 9:45 am
mbetke wrote:Its SDK bug. Was discussed here in the thread :)



:oops:
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Re: OctaneRender® for 3ds max® v2020.2.1 - 11.06

Postby samsue » Thu Mar 25, 2021 10:55 am

samsue Thu Mar 25, 2021 10:55 am
1. It still automatically creates the Tranform Node.
2. I can't connect again
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Re: OctaneRender® for 3ds max® v2020.2.1 - 11.06

Postby neonZorglub » Fri Mar 26, 2021 2:04 am

neonZorglub Fri Mar 26, 2021 2:04 am
samsue wrote:1. It still automatically creates the Tranform Node.
2. I can't connect again

Hi samsue,
Thanks for reporting this.
for 1: Check that 'Force a 2DTransform UV for RGB image texture' is off, in Octane preferences, tab Trouble Shooting..
for 2: That's right, only the connection of a 2D transform works. The other valid transforms (3d, scale, rotation,..) are incorrectly refused..
That will be fixed in the next release.
Thanks
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