paride4331 wrote:samsue wrote:the old out-of-core buddy[/quote
Hi samsue,
you would set the GPU headroom, as default it comes, to 512MB. It is not recommended to set it to 100mb as you did.
Regards
Paride
samsue wrote:paride4331 wrote:samsue wrote:the old out-of-core buddy[/quote
Hi samsue,
you would set the GPU headroom, as default it comes, to 512MB. It is not recommended to set it to 100mb as you did.
Regards
Paride
was 512 I took the print when I was testing with 100 to 1024.
Can you send me a link where I can read about GPU headroom and what exactly is it?
paride4331 wrote:nick73 wrote:Hello,
I don't know if this is a bug of the plugin.
Using different values with Mesh UV Projection works fine in 3ds max. But when I export the object as orbx and open it with standalone, changing the UV set doesn't affect the mapping. Octane seems to ignore it and uses only the default value.
Thanks in advance.
Hi Nick73,
are you referring to material UV transform? It seems to work.
Regards
Paride
HHbomb wrote:Hi,
could it be possible to have a "reset button" in Daylight, to reset model parameters ?
I use to change saturation of sky to remove bluyish color in renders, but when I need to reset daylight model parameters to default it is a pain.
( and If I add a new daylight it copy parameter of previous one )
Thanks
Users browsing this forum: No registered users and 3 guests