OctaneRender® for 3ds max® v2020.1.5 - 10.19

Forums: OctaneRender® for 3ds max® v2020.1.5 - 10.19
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Re: OctaneRender® for 3ds max® v2020.1.5 - 10.19

Postby paride4331 » Mon Oct 26, 2020 3:16 pm

paride4331 Mon Oct 26, 2020 3:16 pm
Hi Nick73,
It seems to work, could you share your issued scene?
Regards
Paride
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01.jpg
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Re: OctaneRender® for 3ds max® v2020.1.5 - 10.19

Postby paride4331 » Mon Oct 26, 2020 3:53 pm

paride4331 Mon Oct 26, 2020 3:53 pm
nick73 wrote:Hi Paride,

Converting materials has been broken in 10.19. Previous release did convert normal map and I should only toggle it from bump node to normal. Now It's missing at all. I guess I preferred as it was before. Another thing, I believe the script should convert transparency map into transmission node with a gamma of 2.2. I am using this all the time with good results.
Thank You.


Hi Nick73,
yes, the normal/bump conversion is a know issue.
About vray trasparency map, it is the opacity map in Octane, not transmission.
Regards
Paride
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Re: OctaneRender® for 3ds max® v2020.1.5 - 10.19

Postby nick73 » Mon Oct 26, 2020 8:31 pm

nick73 Mon Oct 26, 2020 8:31 pm
paride4331 wrote:
nick73 wrote:Hi Paride,

Converting materials has been broken in 10.19. Previous release did convert normal map and I should only toggle it from bump node to normal. Now It's missing at all. I guess I preferred as it was before. Another thing, I believe the script should convert transparency map into transmission node with a gamma of 2.2. I am using this all the time with good results.
Thank You.


Hi Nick73,
yes, the normal/bump conversion is a know issue.
About vray trasparency map, it is the opacity map in Octane, not transmission.
Regards
Paride


Hi Paride,

My fault that was a standard material. I think Vray Translucency Map is Octane Transmission (at least this works good for me).

Kind Regards
Nick
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Convert Vray to Octane.JPG
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Re: OctaneRender® for 3ds max® v2020.1.5 - 10.19

Postby nick73 » Mon Oct 26, 2020 8:35 pm

nick73 Mon Oct 26, 2020 8:35 pm
paride4331 wrote:Hi Nick73,
It seems to work, could you share your issued scene?
Regards
Paride


Hi,
In this case the bug might be in the exporter...

Thank you!!
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Test_Octane_UV.zip
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Re: OctaneRender® for 3ds max® v2020.1.5 - 10.19

Postby paride4331 » Tue Oct 27, 2020 10:13 am

paride4331 Tue Oct 27, 2020 10:13 am
Hi Nick73,
exporting to .orbx, SA gets the Mesh Uv projection active only; I guess it depends on SDK.
You could try using a composite material node.
Regards
Paride
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02.jpg
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Re: OctaneRender® for 3ds max® v2020.1.5 - 10.19

Postby samsue » Tue Nov 03, 2020 9:23 am

samsue Tue Nov 03, 2020 9:23 am
Please improve it! Really...
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3dsmax_2ZdeEJn2cI.jpg
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Re: OctaneRender® for 3ds max® v2020.1.5 - 10.19

Postby Elvissuperstar007 » Tue Nov 03, 2020 3:34 pm

Elvissuperstar007 Tue Nov 03, 2020 3:34 pm
if you animate transparency in the material, then import it into the stand ORBX, the animation does not work
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Re: OctaneRender® for 3ds max® v2020.1.5 - 10.19

Postby neonZorglub » Wed Nov 04, 2020 5:00 am

neonZorglub Wed Nov 04, 2020 5:00 am
Elvissuperstar007 wrote:if you animate transparency in the material, then import it into the stand ORBX, the animation does not work

Hi Elvis,
Do you mean the Opacity of an Octane material ?
It seems to works fine ; here is a sample with a Glossy material:
mtl_opac_anim.zip
(90.03 KiB) Downloaded 24 times

Note: the 'Animation' checkbox must be enabled in the Octane export dialog (and some start/end frame set..)
I hope that helps,
Thanks
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