mbetke wrote:Well okay for the groups and a bit bitter if I can't use 3dsmax stock scene management features. Stuff like grouping and containers.
What's about Xref? The larger the scene the more likely I use xref objects.
They are kind of groups too.
Hi mbetke,
you can group, what I meant to say is if you make a big groups will not help; the management of VRAM and Ram resources will work worse and slower.
A rough example to understand:
Case (A)
Available VRAM is 7GB
Out-of-core available is 8GB
scene is 9GB in a 9GB single object groups
in this case the scene will not be able to use neither VRAM that Ram and will have a render failure.
Case (B)
Available VRAM is 7GB
Out-of-core available is 8GB
scene is 9GB in a 5GB + 4GB object groups
in this case the scene will use 5GB VRAM than 4GB Ram.
Case (C)
Available VRAM is 7GB
Out-of-core available is 8GB
scene is 9GB in a 3 x 3GB object groups
in this case the scene will use 6GB VRAM than 3GB Ram.
Case (D)
Available VRAM is 7GB
Out-of-core available is 8GB
scene is 9GB in a 9 x 1GB object groups
in this case the scene will use 7GB VRAM than 2GB Ram.
In All of these cases I have not considered the textures and adding new geometry and textures during the workflow.
This workflow therefore continuously moves gemotries and textures. Smaller packages (like small object groups) will move faster and optimize VRAM and Ram better than a single package.
Said that, then we have to consider rendering (static and animation) if and what to set to movable proxy.
Basically I set everything to movable proxy during the workflow setting scene.
Regards
Paride