mbetke wrote:Hi mbetke,
did you try making all movable proxy, non grouping objects, head room 512mb?
You mean grouping objects with the 3ds max feature "Groups"? Or attaching them as an editable poly to each other and make them a big object?
I use layers and groups a lot to keep my scenes organized.
paride4331 wrote:Hi mbetke,
With large amounts of high poly objects to group, try to use layers instead of group, it should fix yuor issue.
HHbomb wrote:Reply a bit late....
I have such crashes with big scenes when moving object ( and I have always Ai lights activated )
Does it go away when you deactivate AI Lights?
AI Lights deactivated : no problem. When activated GPU error, no crash but need to restart max to use octane.
paride4331 wrote:Hi Guys,
I sent my report to developers around AI light and RTX crash issue.
tcheng00 wrote:Hey guys,
I exported my tyflow particles and loaded it back in using the Tyflow Cache. However, i'm not sure how to get it to render. I Enable Particle Interface on the Tycache, but that didn't seem to work. Is it supported at this time or did I miss something? Thanks.
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