OctaneRender® for 3ds max® v2020.1 - 10.11

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Re: OctaneRender® for 3ds max® v2020.1 - 10.11

Postby paride4331 » Mon May 18, 2020 1:02 pm

paride4331 Mon May 18, 2020 1:02 pm
tcheng00 wrote:
HHbomb wrote:I have such crashes with big scenes when moving object ( and I have always Ai lights activated )


Does it go away when you deactivate AI Lights?


Have you any issue inscreasing the Out-of-core using Nvlink?
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Re: OctaneRender® for 3ds max® v2020.1 - 10.11

Postby tcheng00 » Mon May 18, 2020 7:41 pm

tcheng00 Mon May 18, 2020 7:41 pm
paride4331 wrote:
tcheng00 wrote:
HHbomb wrote:I have such crashes with big scenes when moving object ( and I have always Ai lights activated )


Does it go away when you deactivate AI Lights?


Have you any issue inscreasing the Out-of-core using Nvlink?
Regards
Paride


I'm using NVlink. There's the occasional "Mismatching barriers, 5 and 2", but it doesn't crash out max and I can just restart it. OOC with NVlink seems to save me an additional 1 GB of OOC to CPU RAM, maybe less. Not sure if it should be more. Things are generally more stable without nvlink, but I lose the extra Vram.
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Re: OctaneRender® for 3ds max® v2020.1 - 10.11

Postby mbetke » Tue May 19, 2020 6:39 am

mbetke Tue May 19, 2020 6:39 am
I also have problems with NVLink and out of memory messages with an aerial image. So lots of vegetation but no "super mesh" scenario. It fails to render with 20GB our of possible 48GB
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Re: OctaneRender® for 3ds max® v2020.1 - 10.11

Postby paride4331 » Tue May 19, 2020 8:19 am

paride4331 Tue May 19, 2020 8:19 am
Hi tcheng00,
"Mismatching barriers, 5 and 2" is a known issue, developers are working on it.
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Re: OctaneRender® for 3ds max® v2020.1 - 10.11

Postby paride4331 » Tue May 19, 2020 8:22 am

paride4331 Tue May 19, 2020 8:22 am
mbetke wrote:I also have problems with NVLink and out of memory messages with an aerial image. So lots of vegetation but no "super mesh" scenario. It fails to render with 20GB our of possible 48GB


Hi mbetke,
did you try making all movable proxy, non grouping objects, head room 512mb?
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Re: OctaneRender® for 3ds max® v2020.1 - 10.11

Postby samsue » Tue May 19, 2020 9:11 am

samsue Tue May 19, 2020 9:11 am
mbetke wrote:I also have problems with NVLink and out of memory messages with an aerial image. So lots of vegetation but no "super mesh" scenario. It fails to render with 20GB our of possible 48GB


I recommend taking a look at this topic, paride4331 helped me a lot.


viewtopic.php?f=27&t=74536
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Re: OctaneRender® for 3ds max® v2020.1 - 10.11

Postby Sidches » Tue May 19, 2020 9:14 am

Sidches Tue May 19, 2020 9:14 am
Hi guys, the setting USE ONLY STANDART PARTICLE is still not set by default, every new project needs to be opened, checkboxed, saved and re-opened. =(
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Re: OctaneRender® for 3ds max® v2020.1 - 10.11

Postby tcheng00 » Tue May 19, 2020 1:35 pm

tcheng00 Tue May 19, 2020 1:35 pm
paride4331 wrote:Hi tcheng00,
"Mismatching barriers, 5 and 2" is a known issue, developers are working on it.
Regards
Paride


Thank you for that, i'll keep NVlink disabled for now.
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Re: OctaneRender® for 3ds max® v2020.1 - 10.11

Postby javierluisbravo » Wed May 20, 2020 5:38 am

javierluisbravo Wed May 20, 2020 5:38 am
just to write it here as it is related:

when gamma hack is ON.. and nonlinear tonemappiing ON => the exr saved is clamped..
so when you expose down in nuke, after or whatever.. there are no highlights properly kept.

if you render with gamma hack OFF and nonlinear tonemapping OFF (whatever response curve as being off is not affected) => the exr saves fine as it did in versions 2019.

Thanks! Hope you can fix it :)
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Re: OctaneRender® for 3ds max® v2020.1 - 10.11

Postby mbetke » Wed May 20, 2020 7:11 am

mbetke Wed May 20, 2020 7:11 am
Hi mbetke,
did you try making all movable proxy, non grouping objects, head room 512mb?
Regards
Paride


You mean grouping objects with the 3ds max feature "Groups"? Or attaching them as an editable poly to each other and make them a big object?

I use layers and groups a lot to keep my scenes organized.
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