OctaneRender® for 3ds max® v2020.1-RC4 - 10.08 TEST

Forums: OctaneRender® for 3ds max® v2020.1-RC4 - 10.08 TEST
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Re: OctaneRender® for 3ds max® v2020.1-RC4 - 10.08 TEST

Postby remKa » Wed Apr 29, 2020 9:32 am

remKa Wed Apr 29, 2020 9:32 am
Hello Paride,

I 'm having this issue too with the material editor.

Also I don't understand how to use the Spectron light I've seen in the Jules Urbach's presentation of Octane 2020.1 in 3ds Max 2020
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Re: OctaneRender® for 3ds max® v2020.1-RC4 - 10.08 TEST

Postby neonZorglub » Wed Apr 29, 2020 11:39 pm

neonZorglub Wed Apr 29, 2020 11:39 pm
nildoe wrote:Hello Neon..

The "enable displacement toggle option doesn't work" under render settings in the kernel tab does not work.

Hi Nildoe,
Thanks for reporting this issue. This will be fixed in the next release.
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Re: OctaneRender® for 3ds max® v2020.1-RC4 - 10.08 TEST

Postby neonZorglub » Thu Apr 30, 2020 4:52 am

neonZorglub Thu Apr 30, 2020 4:52 am
remKa wrote:Hello Paride,
I 'm having this issue too with the material editor.
Also I don't understand how to use the Spectron light I've seen in the Jules Urbach's presentation of Octane 2020.1 in 3ds Max 2020

Hi RemKa,
The issue with the material editor with texture type combo not fully visible comes from the Windows scale (Display settings, Scale and layout).
When set to 125%, as seems to be your case, there are incorrect size calculations.. Sorry about that.
That will be fixed in the next release.
In the meantime, you can use other scale (100%, 150 to 225 % seems to work), and maybe change your display resolution accordingly..

For the Spectron light, we'll try to have some samples / tutorials soon.
Thanks
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Re: OctaneRender® for 3ds max® v2020.1-RC4 - 10.08 TEST

Postby tcheng00 » Mon May 11, 2020 4:20 am

tcheng00 Mon May 11, 2020 4:20 am
Any luck with the sample or tutorial on spectron lights. Thx.
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