OctaneRender® for 3ds max® v2020.1-RC3 - 10.07 TEST

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Re: OctaneRender® for 3ds max® v2020.1-RC3 - 10.07 TEST

Postby coilbook » Tue Apr 21, 2020 3:16 am

coilbook Tue Apr 21, 2020 3:16 am
was the 4 split bug fixed when using network rendering ?

Also it's sad but RTX does nothing to speed up. having 20 2080TIs in AO mode render time drops from 37 sec to 35. We really thought to see 10 sec per frame. The scene is 5 mil polys
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Re: OctaneRender® for 3ds max® v2020.1-RC3 - 10.07 TEST

Postby coilbook » Tue Apr 21, 2020 4:13 am

coilbook Tue Apr 21, 2020 4:13 am
one of our slaves just crashes when using RC versions. Slave has 2080tis ans titans mixed with cuda error and failing kernels. The slave that has all Rtx cards 2080ti works fine
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Re: OctaneRender® for 3ds max® v2020.1-RC3 - 10.07 TEST

Postby mbetke » Tue Apr 21, 2020 6:13 am

mbetke Tue Apr 21, 2020 6:13 am
BUG:

When I use an Universal Material with opacity and set Metallic = 1 the opacity is lost. It works with 0.99 and 1.01 but 1.0 kills it.
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Re: OctaneRender® for 3ds max® v2020.1-RC3 - 10.07 TEST

Postby mbetke » Tue Apr 21, 2020 6:34 am

mbetke Tue Apr 21, 2020 6:34 am
I also get more black objects in 3dsmax viewport like in previous versions with this one. But they render fine.

They come with this error log:

Code: Select all
Started logging on 21.04.20 08:09:08

OctaneRender Enterprise 2020.1 RC3 (8000005)

Can't connect node 'oDiff_07 - Default' (NT_MAT_DIFFUSE, 000001FD21BF37A0) to static pin 'layer' (P_LAYER, type PT_MATERIAL_LAYER) of node 'Universal material' (NT_MAT_UNIVERSAL, 000001FD21C0AF60)
Can't connect node 'oDiff_07 - Default' (NT_MAT_DIFFUSE, 000001FD21C01780) to static pin 'layer' (P_LAYER, type PT_MATERIAL_LAYER) of node 'Universal material' (NT_MAT_UNIVERSAL, 000001FD2B7D3BB0)
Can't connect node 'oDiff_07 - Default' (NT_MAT_DIFFUSE, 000001FD21C01780) to static pin 'layer' (P_LAYER, type PT_MATERIAL_LAYER) of node 'mtl-24 - Default' (NT_MAT_UNIVERSAL, 000001FD2B7D3BB0)
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Re: OctaneRender® for 3ds max® v2020.1-RC3 - 10.07 TEST

Postby paride4331 » Tue Apr 21, 2020 6:37 am

paride4331 Tue Apr 21, 2020 6:37 am
mbetke wrote:BUG:

When I use an Universal Material with opacity and set Metallic = 1 the opacity is lost. It works with 0.99 and 1.01 but 1.0 kills it.


Hi mbetke,
yes, this is a SDK issue.
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Re: OctaneRender® for 3ds max® v2020.1-RC3 - 10.07 TEST

Postby nildoe » Tue Apr 21, 2020 8:16 am

nildoe Tue Apr 21, 2020 8:16 am
Goldorak wrote:Stable should be out in the coming week



thank you goldorak... and what about the famous brigade addition? that wont be a part of that release will it? if so..when any idea?
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