OctaneRender® for 3ds max® v2019.1.5 - 8.15

Forums: OctaneRender® for 3ds max® v2019.1.5 - 8.15
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Re: OctaneRender® for 3ds max® v2019.1.5 - 8.15

Postby coilbook » Wed Jan 15, 2020 8:51 pm

coilbook Wed Jan 15, 2020 8:51 pm
Hi Paride,
it looks like using limit to camera mode in itoo and animated moving camera kills octane eval times. I think octane refreshes every single itoo in the scene every frame because of it. Animated camera makes eval times way longer.

We are still trying to figure out why some scenes get eval so fast with itoo and some take 40 sec or so. I am not sure what's causing it and why. Same scene can act differently depending on the camera angle.

UPDATE:
it looks like if you add a camera to the CAMERA tab in itoo even if you dont use it octane will rebuild all itoo forests every frame
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mmmmmmmmmmmmmmm.jpg
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Re: OctaneRender® for 3ds max® v2019.1.5 - 8.15

Postby mbetke » Fri Jan 17, 2020 7:54 am

mbetke Fri Jan 17, 2020 7:54 am
Shadow catcher is broken:

As soon a I click "shadow catcher" it gets pitch black in preview. I can't adjust transparency or other values anymore to adjust the shadows cough tin the scene.

Unbenannt-2.jpg
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Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
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Re: OctaneRender® for 3ds max® v2019.1.5 - 8.15

Postby coilbook » Sun Jan 19, 2020 6:52 pm

coilbook Sun Jan 19, 2020 6:52 pm
3ds max crashes when over 7 mil splash particles are used with octane. The bug is still there and out of core does nothing
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