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Re: OctaneRender® for 3ds max® v2019.1.4 - 8.13

PostPosted: Tue Dec 10, 2019 11:10 am
by paride4331
coilbook wrote:Hi Paride,
can you tell them to look into phoenix ocean mesh. When we use ocean mesh liquid doesnt show up during rendering
Sometimes it will render but most of the time it wont

Here is the screen shot two bugs in one scene. Pure ocean mode works


Hi coilbook,
Developers are working on Ocean textures since I did the report.
Could you share a scene with holes, I cannot reproduce it.
Regards
Paride

Re: OctaneRender® for 3ds max® v2019.1.4 - 8.13

PostPosted: Tue Dec 10, 2019 3:06 pm
by coilbook
paride4331 wrote:
coilbook wrote:Hi Paride,
can you tell them to look into phoenix ocean mesh. When we use ocean mesh liquid doesnt show up during rendering
Sometimes it will render but most of the time it wont

Here is the screen shot two bugs in one scene. Pure ocean mode works


Hi coilbook,
Developers are working on Ocean textures since I did the report.
Could you share a scene with holes, I cannot reproduce it.
Regards
Paride


Hi Paride,
I sent you the scene as PM. You might see terrain artifacts and ocean problems . The main problem is itoo/octane not updating grass for me. Please render from 460-465 when camera turns you'll see no grass, at least for me no grass. Octane just doesn't update itoo camera movement.

Thank you

Re: OctaneRender® for 3ds max® v2019.1.4 - 8.13

PostPosted: Fri Dec 13, 2019 10:44 am
by paride4331
coilbook wrote:Hi Paride,
can you tell them to look into phoenix ocean mesh. When we use ocean mesh liquid doesnt show up during rendering
Sometimes it will render but most of the time it wont

Here is the screen shot two bugs in one scene. Pure ocean mode works



Hi coilbook,
it seems to occur first time the Octane viewport is open, using the 3dsMax camera, not with Octane camera, perspective and not in render.
I sent my report to developers.
Regards
Paride

Re: OctaneRender® for 3ds max® v2019.1.4 - 8.13

PostPosted: Fri Dec 13, 2019 2:05 pm
by paride4331
coilbook wrote:Hi Paride,
there is a bug where multi sub materials are clear in octane. it's a random bug

and when we switched polygon id to 1 (GREEN COLOR) in viewport the car is still blue. Octane has hard time updating materials in viewport
I attached the scene with multisub bug and where the car is blue even though it's green.


Hi coilbook,
I tested your file, something goes wrong, but as you can see in my clip, the issue does not seems to depend on multisub.
I sent my test to developers.
Regards
Paride