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Re: OctaneRender® for 3ds max® v2019.1.2 - 8.12

PostPosted: Sat Nov 09, 2019 1:42 am
by Elvissuperstar007
Bloom end glare not work

Re: OctaneRender® for 3ds max® v2019.1.2 - 8.12

PostPosted: Mon Nov 11, 2019 3:25 pm
by paride4331
coilbook wrote:
paride4331 wrote:Hi coilbook,
around the tests done until now, with my test release, the issues seem fixed.
Regards
Paride



Hi Paride,
Do you mean it will be fixed in a new release?
Also please remind them with mb not working at all using standard camera and phoenix fire particles not rendering

Thanks


Yes, developers are finxing all of them, I'm testing the new plugin release.
Regards
Paride

Re: OctaneRender® for 3ds max® v2019.1.2 - 8.12

PostPosted: Mon Nov 11, 2019 6:56 pm
by coilbook
paride4331 wrote:
coilbook wrote:
paride4331 wrote:Hi coilbook,
around the tests done until now, with my test release, the issues seem fixed.
Regards
Paride



Hi Paride,
Do you mean it will be fixed in a new release?
Also please remind them with mb not working at all using standard camera and phoenix fire particles not rendering

Thanks


Yes, developers are finxing all of them, I'm testing the new plugin release.
Regards
Paride

Thank you. Please look into the scene I sent as PM for slow eval limes with itoo forest