paride4331 wrote:Hi coilbook,
My hardware issue was a nightmare, started testing today.
Regards
Paride
Thanks I also noticed evaluation time is very high again when using itoo especially when camera moves even though camera clipping is off in itoo camera roll out. I'll try to send the scene It's like 40-55 sec per frame to process geometry before the actual rendering where old octane would do it in seconds. It's like it is reloading all itoo objects every frame again
These new octane version will even say rendering and you'll have black screen for 10-20 seconds
UPDATE:
I sent you the scene as PM. It is a camera 2 flying through the scene. The scene is mostly static itoo trees. What I dont understand is 40-50 sec eval every frame when it should be done only once and saved into vram and just have fly though camera. What is exactly processing every frame? I think octane and itoo are not optimized well.
Thanks