OctaneRender® for 3ds max® v4.04 - 6.17

Forums: OctaneRender® for 3ds max® v4.04 - 6.17
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Re: OctaneRender® for 3ds max® v4.04 - 6.17

Postby coilbook » Sun May 19, 2019 5:46 pm

coilbook Sun May 19, 2019 5:46 pm
Hi Paride,
with this version 3ds max would just close itself during rendering. No errors, nothing.

Sometimes this error failed to download symbol
What does it mean?



and now these errors again


CUDA error 700 on device 2: an illegal memory access was encountered
-> failed to wait for event
device 2: direct light kernel failed
CUDA error 700 on device 1: an illegal memory access was encountered
-> failed to wait for event
device 1: direct light kernel failed

UPDATE:
Can a bad/faulty connection or network card on the master cause these errors? I noticed one time when viewport was opened network slave count was going from 20/20 to 10/10 and then back 20/20 (There are two slaves each holds 10 GPUs).
Both slaves had an error message about a stopped heartbeat. Octane on these slaves was restarted and it kind of fixed the problem but then if octane restart fixed it for now it can be a software problem.



Thank you
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Re: OctaneRender® for 3ds max® v4.04 - 6.17

Postby paride4331 » Mon May 20, 2019 10:23 am

paride4331 Mon May 20, 2019 10:23 am
Hi coilbook,
could you mail this issue to Octane help desk please?
Regards
Paride
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Re: OctaneRender® for 3ds max® v4.04 - 6.17

Postby coilbook » Tue May 21, 2019 3:21 pm

coilbook Tue May 21, 2019 3:21 pm
paride4331 wrote:Hi coilbook,
could you mail this issue to Octane help desk please?
Regards
Paride


After many tests overclocking 3 master GPUs by 50 Mhz was the main reason for GPU failures.
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NEW BUG introduced now

Postby richardyarlett » Fri May 24, 2019 8:03 pm

richardyarlett Fri May 24, 2019 8:03 pm
NEW BUG introduced now.

When you hide an object that is a proxy, it disappears from the live viewer as normal.
When you UNHIDE that object it does not reappear. You have to then manually REFRESH the scene.

BIG PROBLEM.
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Re: NEW BUG introduced now

Postby paride4331 » Mon May 27, 2019 6:55 am

paride4331 Mon May 27, 2019 6:55 am
richardyarlett wrote:NEW BUG introduced now.

When you hide an object that is a proxy, it disappears from the live viewer as normal.
When you UNHIDE that object it does not reappear. You have to then manually REFRESH the scene.

BIG PROBLEM.


https://render.otoy.com/forum/viewtopic.php?f=80&t=71442&start=10#p362821
I just sent this issue to developers time ago.
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Re: OctaneRender® for 3ds max® v4.04 - 6.17

Postby richardyarlett » Mon May 27, 2019 4:22 pm

richardyarlett Mon May 27, 2019 4:22 pm
Hi Paride
This also applies to the 2018 development as well. I have tried it and the same things happens so please let them know as well.
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Re: OctaneRender® for 3ds max® v4.04 - 6.17

Postby coilbook » Mon Jun 03, 2019 5:22 pm

coilbook Mon Jun 03, 2019 5:22 pm
HI Paride,
not sure if you can help me with this. When octane viewport is opened and I have phoenix fire in the scene if I drag a time slider while octane viewport is opened 3ds max gets very slow because phoenix or octane creates 500 omni lights. I am not even sure if it is octane/phoenix bug or or just phoenix bug. Thanks
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Re: OctaneRender® for 3ds max® v4.04 - 6.17

Postby paride4331 » Tue Jun 04, 2019 7:57 am

paride4331 Tue Jun 04, 2019 7:57 am
Hi coilbook,
I never had seen that issue before, could you share a file to me please?
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Re: OctaneRender® for 3ds max® v4.04 - 6.17

Postby coilbook » Thu Jun 20, 2019 11:23 pm

coilbook Thu Jun 20, 2019 11:23 pm
HI Paride,
I guess there is another bug related to update static geometry and phoenix fd splashes (particles) When it is unchecked phoenix fd won't update splashes during animation even though it is not static geometry



Also

What does this mean when I render phoenix liquids with splash particles


Invalid mesh: vertex index out of range (17806/17804 at offset 105988)
Invalid mesh: vertex index out of range (17806/17804 at offset 105988)
cannot import a regular grid from an empty voxel buffer.
Invalid mesh: vertex index out of range (565865/565864 at offset 3379740)
Invalid mesh: vertex index out of range (565865/565864 at offset 3379740)
Invalid mesh: vertex index out of range (565865/565864 at offset 3379740)
Invalid mesh: vertex index out of range (565865/565864 at offset 3379740)

Thanks
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