could you share a clip reproducing your issue?
Strange. Today I wasn't able to reproduce it anymore with a fresh scene and jut a plane and box. I will keep an eye on it.
could you share a clip reproducing your issue?
neonZorglub wrote:acc24ex wrote:BTW how do we get the old behavior, when I set as movable proxy I do want it to popup in place, I usually create new objects this way - so the old behaviour is part of my workflow actually..
Hi acc24ex,
Make sure you have 'Re-use last properties for new node' enabled in Global preferences / Main Settings,
and also you need to keep the Octane object properties dialog open. (that won't be needed in the next release..)
Set one new object as Movable proxy. The next created objects will have the same movable proxy state..
(Note that there seems to be a crash if Quick mode is enabled, AND you cancel the creation of a new object (eg for a cube, with a short click in the viewport, instead of dragging to draw the base of the cube) That will be fixed in the next release, so avoid the Quick mode while creating object if that happens..)
acc24ex wrote:BTW still got loads of stuff that don't work when you click "show on render" only - so it can be low res in viewport and hi res in render on render viewport / if it's not on the viewport it doesn't render ..
- is that ever going to change? like the example with the tyflow - the mesher works only when you unccheck the "render only" mesh generation, so you have to force it to show in max viewport, same with frost and bunch of stuff
neonZorglub wrote:acc24ex wrote:BTW still got loads of stuff that don't work when you click "show on render" only - so it can be low res in viewport and hi res in render on render viewport / if it's not on the viewport it doesn't render ..
- is that ever going to change? like the example with the tyflow - the mesher works only when you unccheck the "render only" mesh generation, so you have to force it to show in max viewport, same with frost and bunch of stuff
-for geometry that can have 2 types of render (lower res / lower percent for viewport / full for 'render' mode), the option in Kernel / Render settings 'Notify objects on render' should be set to 'Per object' , and in Octane object properties, the 'Use render mode' let you choose 'render' or 'viewport' mode ..
Note that setting All objects, would work and avoid having to setup each object, but that would reduce performance.
-plugins generating geometry usually have a 'mesh' mode, that should make it renderable with any renderer, like Octane and even scaneLine.
That is not very efficient or flexible, so there are also other modes, to access the geometry in a custom way, but that requires special development from the renderer side, using the detailed knowledge of data via the other plugin sdk when available. Adding and improving this kind of support for more plugins is our goal, but takes some time..
Rik wrote:Where is the download for non subscription customers?
Rik wrote:Thanks Paride.
I believe I have 2 non subscription(perpetual?) licences, 1 for standalone and 1 for 3ds max.
Will these licences have releases going forward or am I stuck at v4/ v2018.1 - 7.05
Sorry, but I'm confused as to what's happening with licences/enterprise/subscriptions/buy/rent/ RTX support/number of GPUs...
Users browsing this forum: No registered users and 8 guests