paride - yeah the displacement issue, something like that - I beleive for specular materials and displacement it doesn't calculate that part that is displaced - if 20% of and object goes up in displacement, than anything that intersects with is not lit properly
..the cad imported objects don't work automatically from import since v1, so it's just a convenience issue - so you can put into documentation "CAD enabled"
On the other note I managed to first time work out how to use the exclude include light on specific objects - OMG it's a game changer for me
- how come I never saw any tuts on it or some better introductory - it is just perfect for product vis
.. so this update so far is the best I've experienced - even tho it's a test version ..
Guys, keep on rocking this, you might change octane around for all that abandoned hope