OctaneRender® for 3ds max® v4.02.1 - 6.14

Forums: OctaneRender® for 3ds max® v4.02.1 - 6.14
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Re: OctaneRender® for 3ds max® v4.02.1 - 6.14

Postby paride4331 » Mon Feb 18, 2019 8:32 am

paride4331 Mon Feb 18, 2019 8:32 am
[quote="mathurin"]Hi,

Since loading this version, now I cannot seem to load Octane at all.

Render failure in Normal Rendering: GPU failure.
Check the log for error details.

This applies to both the Standalone and the Max plugin.

Yet when I go to the Devices tab, Octane Device Settings, the GPU is listed.

Any ideas?

Hi mathurin,
Octane V4 doesn't support Nvidia Fermi cards.
Regards
Paride
Last edited by paride4331 on Mon Feb 25, 2019 5:07 pm, edited 2 times in total.
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Re: OctaneRender® for 3ds max® v4.02.1 - 6.14

Postby coilbook » Mon Feb 18, 2019 10:23 pm

coilbook Mon Feb 18, 2019 10:23 pm
Hi Paride,
this problem with clear smoke in front of the camera is still not solved. When empty grid with clear smoke is in front rendering drops by 3-4 times Thanks
Attachments
phoenix.jpg
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Re: OctaneRender® for 3ds max® v4.02.1 - 6.14

Postby coilbook » Thu Feb 21, 2019 3:37 pm

coilbook Thu Feb 21, 2019 3:37 pm
mathurin wrote:Hi,

Since loading this version, now I cannot seem to load Octane at all.

Render failure in Normal Rendering: GPU failure.
Check the log for error details.

This applies to both the Standalone and the Max plugin.

Yet when I go to the Devices tab, Octane Device Settings, the GPU is listed.

Any ideas?

J

W7 with all updates,
GTX460 with 391.35 drivers
Max Design 2013,
Octane_4_02_1, and,
OctaneRender_for_3ds_Max_4.02.1_-_6.14.


Do you still use GTX460?
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Re: OctaneRender® for 3ds max® v4.02.1 - 6.14

Postby coilbook » Thu Mar 07, 2019 1:13 am

coilbook Thu Mar 07, 2019 1:13 am
was mb for particles fixed? Thanks
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Re: OctaneRender® for 3ds max® v4.02.1 - 6.14

Postby neonZorglub » Wed Mar 13, 2019 3:57 am

neonZorglub Wed Mar 13, 2019 3:57 am
coilbook wrote:was mb for particles fixed? Thanks

Hi coilbook,
Yes, a new support for standard particles will be in the next version.
Thanks
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Re: OctaneRender® for 3ds max® v4.02.1 - 6.14

Postby WhaleHunter » Fri Mar 15, 2019 12:54 am

WhaleHunter Fri Mar 15, 2019 12:54 am
Hi,

Wondering if there is support yet for denoised light passes?
- we are still using 4.02 6.13

Really really important...

Thanks.
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Re: OctaneRender® for 3ds max® v4.02.1 - 6.14

Postby paride4331 » Fri Mar 15, 2019 10:02 am

paride4331 Fri Mar 15, 2019 10:02 am
WhaleHunter wrote:Hi,

Wondering if there is support yet for denoised light passes?
- we are still using 4.02 6.13

Really really important...

Thanks.
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Re: OctaneRender® for 3ds max® v4.02.1 - 6.14

Postby WhaleHunter » Mon Mar 18, 2019 1:09 am

WhaleHunter Mon Mar 18, 2019 1:09 am
Thanks for replying paride,

It is the denoised light pass render elements we are after for post production.
light passes.jpg


The denoised beauty is clean, but the light pass elements are not available as denoised, therefore not suitable for post production.
denoiser passes.jpg


Regards,
N.
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Re: OctaneRender® for 3ds max® v4.02.1 - 6.14

Postby paride4331 » Mon Mar 18, 2019 10:35 am

paride4331 Mon Mar 18, 2019 10:35 am
WhaleHunter wrote:Thanks for replying paride,

It is the denoised light pass render elements we are after for post production.
light passes.jpg


The denoised beauty is clean, but the light pass elements are not available as denoised, therefore not suitable for post production.
denoiser passes.jpg


Regards,
N.


Hi WhaleHunter,
SDK denoised passes available at the moment are denoiser passes + post processing pass.
Regards
Paride
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