OctaneRender® for 3ds max® v2018.1-XB2 - 7.00 [OBSOLETE]

Forums: OctaneRender® for 3ds max® v2018.1-XB2 - 7.00 [OBSOLETE]
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Re: OctaneRender® for 3ds max® v2018.1-XB2 - 7.00 [TEST]

Postby coilbook » Sat Jan 19, 2019 4:28 pm

coilbook Sat Jan 19, 2019 4:28 pm
Hi Paride,
do you know why octane closes 3ds max now. I never had this problem before. When I open octane viewport and use material editor or closing octane viewport and reopening it and then max just closes without any errors.

also strange that samples in octane viewport dropped and then relaunched because slave quit rendreing and then restarted.
Thanks
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Re: OctaneRender® for 3ds max® v2018.1-XB2 - 7.00 [TEST]

Postby coilbook » Wed Jan 23, 2019 4:40 am

coilbook Wed Jan 23, 2019 4:40 am
Hi Paride,
there are two bugs with this build 2018.1

1. it crashes max during scene eval. RC7 works ok
2. Phoenix is not rendered. RC7 renders it fine


Bugs with 4.01.1

1. max just closes as as soon as octane viewport is done evaluating RC7 works fine

2. Phoenix doesn't work either.

so R7 build works ok but all other builds are messed up.



!still very very slow eval times with multiple phoenix grids. is otoy purposely just ignoring this problem. There is also very slow loading time when having more than one phoenix grid. This i reported many times. Still not fixed. I sent the scenes like 3 times. Why are they doing this?


Hopefully they can fix this soon.

Thanks
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Re: OctaneRender® for 3ds max® v2018.1-XB2 - 7.00 [TEST]

Postby haze » Wed Jan 23, 2019 6:24 am

haze Wed Jan 23, 2019 6:24 am
coilbook wrote:Hi Paride,
there are two bugs with this build 2018.1

1. it crashes max during scene eval. RC7 works ok
2. Phoenix is not rendered. RC7 renders it fine


Bugs with 4.01.1

1. max just closes as as soon as octane viewport is done evaluating RC7 works fine

2. Phoenix doesn't work either.

so R7 build works ok but all other builds are messed up.



!still very very slow eval times with multiple phoenix grids. is otoy purposely just ignoring this problem. There is also very slow loading time when having more than one phoenix grid. This i reported many times. Still not fixed. I sent the scenes like 3 times. Why are they doing this?


Hopefully they can fix this soon.

Thanks


With RC7 I assume you mean V4. We will find out what is going on.
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Re: OctaneRender® for 3ds max® v2018.1-XB2 - 7.00 [TEST]

Postby Goldisart » Wed Jan 23, 2019 12:51 pm

Goldisart Wed Jan 23, 2019 12:51 pm
Hi, everybody. I've been using a different render lately. I have a question .. is it planned to create a certain Dome light on the principle of Redshift render / / / very convenient to configure the scene there . There you twist yourself Dome light //// Octan, there is no such have to be inside the material
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Re: OctaneRender® for 3ds max® v2018.1-XB2 - 7.00 [TEST]

Postby paride4331 » Wed Jan 23, 2019 6:00 pm

paride4331 Wed Jan 23, 2019 6:00 pm
Goldisart wrote:Hi, everybody. I've been using a different render lately. I have a question .. is it planned to create a certain Dome light on the principle of Redshift render / / / very convenient to configure the scene there . There you twist yourself Dome light //// Octan, there is no such have to be inside the material


Hi Goldisart,
I'm not sure I understand.
Regards
Paride
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Re: OctaneRender® for 3ds max® v2018.1-XB2 - 7.00 [TEST]

Postby SergKlyosov » Thu Jan 24, 2019 10:26 am

SergKlyosov Thu Jan 24, 2019 10:26 am
paride4331 wrote:Hi Goldisart,
I'm not sure I understand.
Regards
Paride


Hi Paride,

Is there a way to assign two different HDRI maps to different objects at the same time in the same scene?
For example: I have a car standing on some environment, can I light a car with studio hdri which creates nice reflections and light a ground with more simple hdri which create nice shadow?

Cheers
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Re: OctaneRender® for 3ds max® v2018.1-XB2 - 7.00 [TEST]

Postby paride4331 » Thu Jan 24, 2019 2:31 pm

paride4331 Thu Jan 24, 2019 2:31 pm
SergKlyosov wrote:
paride4331 wrote:Hi Goldisart,
I'm not sure I understand.
Regards
Paride


Hi Paride,

Is there a way to assign two different HDRI maps to different objects at the same time in the same scene?
For example: I have a car standing on some environment, can I light a car with studio hdri which creates nice reflections and light a ground with more simple hdri which create nice shadow?

Cheers



Hi SergKlyosov,
you can use two different HDRI (or HDRI + OctaneDaylgiht) maps at the same scene, same time, but not to different objects.
https://render.otoy.com/forum/viewtopic.php?f=27&t=41933&start=10#p306069
https://render.otoy.com/forum/viewtopic.php?f=81&t=59931&p=306805&hilit=hdri#p306805
Regards
Paride
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Re: OctaneRender® for 3ds max® v2018.1-XB2 - 7.00 [TEST]

Postby coilbook » Thu Jan 24, 2019 5:20 pm

coilbook Thu Jan 24, 2019 5:20 pm
Hi Paride,
I sent you the scene with some textures as PM. Please try with octane 4 a and 2018.1 IT crashes max when octaneviewport is opened, slow eval times etc. Thanks
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