OctaneRender® for 3ds max® v4.00 - 6.10 [OBSOLETE]

Forums: OctaneRender® for 3ds max® v4.00 - 6.10 [OBSOLETE]
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Re: OctaneRender® for 3ds max® v4.00 - 6.10

Postby Goldorak » Sat Dec 01, 2018 1:49 am

Goldorak Sat Dec 01, 2018 1:49 am
coilbook wrote:How many unique primitives in this scene?



The scene is pretty light 5208 objects plus some forest instances. Please see the image attached. So i don't understand why processing is slow. We do have some cars in the city that move. it is 25 seconds per frame to process. Thanks[/quote]

This should load in less than 15 seconds in V4 core based on the scene size you show me here. So it may be an issue with the plug-in pre-processing the scene.
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Re: OctaneRender® for 3ds max® v4.00 - 6.10

Postby SergKlyosov » Sat Dec 01, 2018 9:09 am

SergKlyosov Sat Dec 01, 2018 9:09 am
Goldorak wrote:

This should load in less than 15 seconds in V4 core based on the scene size you show me here. So it may be an issue with the plug-in pre-processing the scene.


Hi Goldorak, if you take a look on previous pages of this thread - a lot of people is complaining on performance of max plugin. Otoy needs to bring a lot of massive improvements to match standalone speed for evaluation, texture compression, materials adjustments. Almost every aspect of max plugin works 2-3 times slower than Standalone. Maybe team should rewrite core of the plugin or something similar to this to finally match performance of Octane SA?

Thank you
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Re: OctaneRender® for 3ds max® v4.00 - 6.10

Postby neonZorglub » Mon Dec 03, 2018 1:21 am

neonZorglub Mon Dec 03, 2018 1:21 am
Several improvements have been made to reduce the scene evaluation, but it may not be noticeable if some trouble shooting settings has been activated, that can cause unnecessary processing.
Please use the new version 6.11, that has the option to Reset those settings to default (Global setting window, menu 'Preset', 'Reset Default settings'.)
viewtopic.php?f=80&t=69843
That should bring evaluation time close to the Stand Alone version.
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