OctaneRender® for 3ds max® v4.00-RC7 - 6.09 [OBSOLETE]

Forums: OctaneRender® for 3ds max® v4.00-RC7 - 6.09 [OBSOLETE]
Sub forum for plugin releases
Forum rules
Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
Bugs related to Octane itself should be posted into the Standalone Support sub-forum.

Re: OctaneRender® for 3ds max® v4.00-RC7 - 6.09 [TEST]

Postby coilbook » Mon Nov 19, 2018 9:49 pm

coilbook Mon Nov 19, 2018 9:49 pm
neonZorglub wrote:
ramone163 wrote:
Confirm.
My time is:
Standalone RC7 - loads in 5 seconds
3ds Max 2019 RC7 - loads in 6 MINUTES!
3ds Max 2017 3.07-4.43 - loads in 7 second (and viewport performance much better than RC7)

And if I rotate some object, I see a duplicate.


Hi ramone, coilbook,
Thanks for your scene.
I could reproduce your slow loading time; it seems to come from the 'Enable Animated material update in Viewport' option, in Material tab of global preferences ..
Turning it off brings me back to < 5sec load time ..
Sorry about that, it seems to recreate / update materials for every instances.. This will be fixed in the next version.

I 'll investigate the rotation /duplicate issue, I couldn't reproduce it yet.
Thanks,



Thank you! Also please look into forest pack has no motion blur. We can now replace any reference object with forest pack and it evaluates very fast but we have no motion blur. . THnaks Link to post viewtopic.php?f=81&t=69509
coilbook
Licensed Customer
Licensed Customer
 
Posts: 2984
Joined: Mon Mar 24, 2014 2:27 pm

Re: OctaneRender® for 3ds max® v4.00-RC7 - 6.09 [TEST]

Postby coilbook » Mon Nov 19, 2018 9:55 pm

coilbook Mon Nov 19, 2018 9:55 pm
rc7 can crash during octane viewport open while adjusting sun volume texture or just textures max must be restarted

CUDA error 700 on device 2: an illegal memory access was encountered
-> failed to download symbol(stats data)
device 2: direct light kernel failed
CUDA error 700 on device 1: an illegal memory access was encountered
-> failed to download symbol(stats data)
device 1: direct light kernel failed
CUDA error 700 on device 1: an illegal memory access was encountered
-> failed to create link
device 1: failed to create OSL compile context:

device 1: failed to compile module 1
CUDA error 700 on device 1: an illegal memory access was encountered
-> could not get memory info
CUDA error 700 on device 1: an illegal memory access was encountered
-> could not get memory info
CUDA error 700 on device 1: an illegal memory access was encountered
-> could not get memory info

-> failed to unload module
CUDA error 700 on device 1: an illegal memory access was encountered
-> failed to bind device to current thread
device 1: failed to initialize context
CUDA error 700 on device 2: an illegal memory access was encountered
-> failed to bind device to current thread
device 2: failed to initialize context
denoiserThread1 : Initialization failed. Restart required
CUDA error 201 on device 1: invalid device context
-> failed to create link
device 1: failed to create OSL compile context:

device 1: failed to compile module 0
CUDA error 201 on device 2: invalid device context
-> failed to create link
device 2: failed to create OSL compile context:

device 2: failed to compile module 0
coilbook
Licensed Customer
Licensed Customer
 
Posts: 2984
Joined: Mon Mar 24, 2014 2:27 pm

Re: OctaneRender® for 3ds max® v4.00-RC7 - 6.09 [TEST]

Postby mbetke » Tue Nov 20, 2018 8:30 am

mbetke Tue Nov 20, 2018 8:30 am
EDIT: Deleted. Flipped normals... :oops:
PURE3D Visualisierungen
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
User avatar
mbetke
Licensed Customer
Licensed Customer
 
Posts: 1284
Joined: Fri Jun 04, 2010 9:12 am
Location: Germany

Re: OctaneRender® for 3ds max® v4.00-RC7 - 6.09 [TEST]

Postby paride4331 » Tue Nov 20, 2018 3:26 pm

paride4331 Tue Nov 20, 2018 3:26 pm
coilbook wrote:rc7 can crash during octane viewport open while adjusting sun volume texture or just textures max must be restarted

CUDA error 700 on device 2: an illegal memory access was encountered
-> failed to download symbol(stats data)
device 2: direct light kernel failed
CUDA error 700 on device 1: an illegal memory access was encountered
-> failed to download symbol(stats data)
device 1: direct light kernel failed
CUDA error 700 on device 1: an illegal memory access was encountered
-> failed to create link
device 1: failed to create OSL compile context:

device 1: failed to compile module 1
CUDA error 700 on device 1: an illegal memory access was encountered
-> could not get memory info
CUDA error 700 on device 1: an illegal memory access was encountered
-> could not get memory info
CUDA error 700 on device 1: an illegal memory access was encountered
-> could not get memory info

-> failed to unload module
CUDA error 700 on device 1: an illegal memory access was encountered
-> failed to bind device to current thread
device 1: failed to initialize context
CUDA error 700 on device 2: an illegal memory access was encountered
-> failed to bind device to current thread
device 2: failed to initialize context
denoiserThread1 : Initialization failed. Restart required
CUDA error 201 on device 1: invalid device context
-> failed to create link
device 1: failed to create OSL compile context:

device 1: failed to compile module 0
CUDA error 201 on device 2: invalid device context
-> failed to create link
device 2: failed to create OSL compile context:

device 2: failed to compile module 0



Hi coilbook,
it would
I think it depends on a Vram issue, it should already be solved in the final V4 SDK.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
User avatar
paride4331
Octane Guru
Octane Guru
 
Posts: 3686
Joined: Fri Sep 18, 2015 7:19 am

Re: OctaneRender® for 3ds max® v4.00-RC7 - 6.09 [TEST]

Postby coilbook » Tue Nov 20, 2018 4:18 pm

coilbook Tue Nov 20, 2018 4:18 pm
Well RC7 is giving the same error of exceeding 20 devices even though I am using exactly 20

"OctaneRender 4.00 RC7 (4000017)

the total count of GPUs used locally and over the network exceeds 20. ignoring slave ..... with 5 device(s).
"
Last edited by coilbook on Tue Nov 20, 2018 4:21 pm, edited 1 time in total.
coilbook
Licensed Customer
Licensed Customer
 
Posts: 2984
Joined: Mon Mar 24, 2014 2:27 pm

Re: OctaneRender® for 3ds max® v4.00-RC7 - 6.09 [TEST]

Postby coilbook » Tue Nov 20, 2018 4:19 pm

coilbook Tue Nov 20, 2018 4:19 pm
paride4331 wrote:
coilbook wrote:rc7 can crash during octane viewport open while adjusting sun volume texture or just textures max must be restarted

CUDA error 700 on device 2: an illegal memory access was encountered
-> failed to download symbol(stats data)
device 2: direct light kernel failed
CUDA error 700 on device 1: an illegal memory access was encountered
-> failed to download symbol(stats data)
device 1: direct light kernel failed
CUDA error 700 on device 1: an illegal memory access was encountered
-> failed to create link
device 1: failed to create OSL compile context:

device 1: failed to compile module 1
CUDA error 700 on device 1: an illegal memory access was encountered
-> could not get memory info
CUDA error 700 on device 1: an illegal memory access was encountered
-> could not get memory info
CUDA error 700 on device 1: an illegal memory access was encountered
-> could not get memory info

-> failed to unload module
CUDA error 700 on device 1: an illegal memory access was encountered
-> failed to bind device to current thread
device 1: failed to initialize context
CUDA error 700 on device 2: an illegal memory access was encountered
-> failed to bind device to current thread
device 2: failed to initialize context
denoiserThread1 : Initialization failed. Restart required
CUDA error 201 on device 1: invalid device context
-> failed to create link
device 1: failed to create OSL compile context:

device 1: failed to compile module 0
CUDA error 201 on device 2: invalid device context
-> failed to create link
device 2: failed to create OSL compile context:

device 2: failed to compile module 0



Hi coilbook,
it would
I think it depends on a Vram issue, it should already be solved in the final V4 SDK.
Regards
Paride


Hi Paride,
were you able to tell otoy about no motion blur for moving itoo forest objects? Thanks
coilbook
Licensed Customer
Licensed Customer
 
Posts: 2984
Joined: Mon Mar 24, 2014 2:27 pm

Re: OctaneRender® for 3ds max® v4.00-RC7 - 6.09 [TEST]

Postby neonZorglub » Tue Nov 20, 2018 8:55 pm

neonZorglub Tue Nov 20, 2018 8:55 pm
coilbook wrote:
neonZorglub wrote:
ramone163 wrote:
Confirm.
My time is:
Standalone RC7 - loads in 5 seconds
3ds Max 2019 RC7 - loads in 6 MINUTES!
3ds Max 2017 3.07-4.43 - loads in 7 second (and viewport performance much better than RC7)

And if I rotate some object, I see a duplicate.


Hi ramone, coilbook,
Thanks for your scene.
I could reproduce your slow loading time; it seems to come from the 'Enable Animated material update in Viewport' option, in Material tab of global preferences ..
Turning it off brings me back to < 5sec load time ..
Sorry about that, it seems to recreate / update materials for every instances.. This will be fixed in the next version.

I 'll investigate the rotation /duplicate issue, I couldn't reproduce it yet.
Thanks,



Thank you! Also please look into forest pack has no motion blur. We can now replace any reference object with forest pack and it evaluates very fast but we have no motion blur. . THnaks Link to post viewtopic.php?f=81&t=69509



Hi coilbook,
For the rotation / duplicate issue, it could be caused by same object instances with different properties (eg motion blur steps) used in the same scatter node.
It might be fixed by turning off 'Use same scatter node for compatible instances' in Global settings / troubleshooting ..
For forest pack motion blur, could you post a small sample scene ?
Thanks
neonZorglub
OctaneRender Team
OctaneRender Team
 
Posts: 892
Joined: Sun Jul 31, 2016 10:08 pm

Re: OctaneRender® for 3ds max® v4.00-RC7 - 6.09 [TEST]

Postby mbetke » Wed Nov 21, 2018 8:27 am

mbetke Wed Nov 21, 2018 8:27 am
I get regular 3ds max crashes after I render in inteactive viewport, saved the image to file, closed viewport, load new scene. During the file opening process 3ds max crashes. Not depending on a certain scene.

Its a shame that its not possible to view this 3ds max error files in any way. Maybe there could be a hint inside.
PURE3D Visualisierungen
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
User avatar
mbetke
Licensed Customer
Licensed Customer
 
Posts: 1284
Joined: Fri Jun 04, 2010 9:12 am
Location: Germany

Re: OctaneRender® for 3ds max® v4.00-RC7 - 6.09 [TEST]

Postby paride4331 » Wed Nov 21, 2018 9:55 am

paride4331 Wed Nov 21, 2018 9:55 am
mbetke wrote:I get regular 3ds max crashes after I render in inteactive viewport, saved the image to file, closed viewport, load new scene. During the file opening process 3ds max crashes. Not depending on a certain scene.

Its a shame that its not possible to view this 3ds max error files in any way. Maybe there could be a hint inside.



Hi mbetke,
thanks for your report.
Regards
Paride.
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
User avatar
paride4331
Octane Guru
Octane Guru
 
Posts: 3686
Joined: Fri Sep 18, 2015 7:19 am

Re: OctaneRender® for 3ds max® v4.00-RC7 - 6.09 [TEST]

Postby mbetke » Wed Nov 21, 2018 11:29 am

mbetke Wed Nov 21, 2018 11:29 am
Converting a textured cube to an editable poly while viewport is open, crashes 3dsmax. :cry:
Made a video with the steps.

Video: https://youtu.be/Xbn1U88x65E
PURE3D Visualisierungen
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
User avatar
mbetke
Licensed Customer
Licensed Customer
 
Posts: 1284
Joined: Fri Jun 04, 2010 9:12 am
Location: Germany
PreviousNext

Return to Releases


Who is online

Users browsing this forum: No registered users and 8 guests

Fri Mar 29, 2024 11:10 am [ UTC ]