OctaneRender® for 3ds max® v4.00-RC7 - 6.09 [OBSOLETE]

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Re: OctaneRender® for 3ds max® v4.00-RC7 - 6.09 [TEST]

Postby paride4331 » Wed Nov 21, 2018 1:42 pm

paride4331 Wed Nov 21, 2018 1:42 pm
mbetke wrote:Converting a textured cube to an editable poly while viewport is open, crashes 3dsmax. :cry:
Made a video with the steps.

Video: https://youtu.be/Xbn1U88x65E


Hi mbetke,
I cannot replicate your issue, have no crash.
Could you share that scene (3dsMax file > archive) just before you convert to editable poly that cube?
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Re: OctaneRender® for 3ds max® v4.00-RC7 - 6.09 [TEST]

Postby mbetke » Wed Nov 21, 2018 2:58 pm

mbetke Wed Nov 21, 2018 2:58 pm
This is funny. I have crash every time with every scene I do the steps. So I tried to nail it down to a simple box.

I rebuilt the scene and it crashed again several times.

Here is link: http://www.pure3d.de/Crash-during-Convert.zip

You have to play with the bounding box during interactive rendering and then convert to editable poly.
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Re: OctaneRender® for 3ds max® v4.00-RC7 - 6.09 [TEST]

Postby coilbook » Wed Nov 21, 2018 7:53 pm

coilbook Wed Nov 21, 2018 7:53 pm
Hi I attached the scene with itoo motion blur bug. Regular mesh has it. Itoo objects don't. I hope you can get it fixed. Itoo saves us so much time when working with thousands of objects. Thank you
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itoo mb bug.jpg
itoo mb bug.zip
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Reload textures doesn't work.

Postby senorpablo » Wed Nov 21, 2018 10:47 pm

senorpablo Wed Nov 21, 2018 10:47 pm
Reload doesn't work for RGB Image, and possibly others. It works in the material preview, but not the viewport.
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Re: OctaneRender® for 3ds max® v4.00-RC7 - 6.09 [TEST]

Postby coilbook » Wed Jan 23, 2019 4:16 am

coilbook Wed Jan 23, 2019 4:16 am
neonZorglub wrote:
ramone163 wrote:
Confirm.
My time is:
Standalone RC7 - loads in 5 seconds
3ds Max 2019 RC7 - loads in 6 MINUTES!
3ds Max 2017 3.07-4.43 - loads in 7 second (and viewport performance much better than RC7)

And if I rotate some object, I see a duplicate.


Hi ramone, coilbook,
Thanks for your scene.
I could reproduce your slow loading time; it seems to come from the 'Enable Animated material update in Viewport' option, in Material tab of global preferences ..
Turning it off brings me back to < 5 sec load time ..
Sorry about that, it seems to recreate / update materials for every instances.. This will be fixed in the next version.

Also make sure 'Force rebuild Meshes' and 'Force re-init materials' in Troubleshooting tab are disabled.
I'll investigate the rotation /duplicate issue, I couldn't reproduce it yet.
Thanks,


Hi, I know this is an old post but enable Animated material update in Viewport makes no difference. Instances still load very slow
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