kcpr-raffaEl wrote:Dear Developers,
Thank you for this update!
I've got two issues:
1. When rendering region in in Octane Render Viewport, everything around region is clearing to black. This is different than any previous behaviours.
Can we have it back? Cause now we can't re-render only part of image keeping the rest of image, can't compare, etc....
2. Ligting in Material Editor looks overblown.
Hi kcpr-raffaE,
-1 SDK has two region render option:
A) Film Region Picker tool allows users to specify a region in the scene to set new values for Region Start and Region Size for Film Settings parameters which configures the render film. Although the resolution will remain the same, the film region is the only part that is rendered. Users may reset the film region back to its full size by double-clicking on the render viewport while the toggle is enabled.
B) Render Region Picker tool allows users to specify a region in the viewport. This assists in viewing changes quickly and also allows more control to reduce noise in specific areas. To use Render Region Picking, click on the icon located under the Render Viewport. Rectangular areas can now be selected in the viewport to which the rendering will be restricted. A feathered border is placed around the selected area. To disable this feature and return to rendering the whole image, click once anywhere in the viewport. The samples rendered in this region are taken into account in the samples per pixel statistics of the viewport. This represents the average samples per pixel over the full image.
All Octane plugin shall take this this approach; Octane for 3dsMAx will include Render Region Picker in the future version.
- 2
https://render.otoy.com/forum/viewtopic.php?f=80&t=69152&start=20#p348342Regards
Paride