paride4331 wrote:Hi justix,
Is this your hardware config?
Win 7 64 | 2 X MSI AERO GtX 1070| Intel I7-6850K| 32 GB DDR4 RAM | Asus X99 II-A
Could you share a screenshot about your Octane device setting and Kernel > render setting panel?
How many monitors? resolution? connected to..?
Parallel sample?
Regards
Paride
Well I never had ANY issue before and finger crossed is not any problems with my cards but errors are about memory not available for denoise when the same scene on SA does work although it takes 3-4 seconds to switch between Beauty and Denoise pass back and forth and I don't remember this issue neither.
my hardware is what you see in my spec so it is correct, Only One monitor Samsung S24 D300 Kernel and devices hereunder and Parallel samples is from the screenshot 32
bear in mind that I did build the scene heavily as I have a 3d scan ( see number of primitives in the SA screenshot ) and it seems to be the culprit BUT why is the SA working and the same Core on 3ds isn't?https://render.otoy.com/forum/viewtopic.php?f=80&t=68576&p=344676#p344676
last : Scene evaluation takes up to 60 seconds for this scene to start render, while on SA it takes about 27 seconds..
a bit lost..
edit: It has to do with the number of Poligons in the scene BUT having 3GB left as shown can't see why the stutter and gpu fail...