OctaneRender® for 3ds max® v4.00-RC2 - 6.05 [OBSOLETE]

Forums: OctaneRender® for 3ds max® v4.00-RC2 - 6.05 [OBSOLETE]
Sub forum for plugin releases
Forum rules
Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
Bugs related to Octane itself should be posted into the Standalone Support sub-forum.

Re: OctaneRender® for 3ds max® v4.00-RC2 - 6.05 [TEST]

Postby justix » Fri Aug 24, 2018 4:57 pm

justix Fri Aug 24, 2018 4:57 pm
paride4331 wrote:Hi justix,
Is this your hardware config?
Win 7 64 | 2 X MSI AERO GtX 1070| Intel I7-6850K| 32 GB DDR4 RAM | Asus X99 II-A
Could you share a screenshot about your Octane device setting and Kernel > render setting panel?
How many monitors? resolution? connected to..?
Parallel sample?
Regards
Paride


Well I never had ANY issue before and finger crossed is not any problems with my cards but errors are about memory not available for denoise when the same scene on SA does work although it takes 3-4 seconds to switch between Beauty and Denoise pass back and forth and I don't remember this issue neither.

my hardware is what you see in my spec so it is correct, Only One monitor Samsung S24 D300 Kernel and devices hereunder and Parallel samples is from the screenshot 32

bear in mind that I did build the scene heavily as I have a 3d scan ( see number of primitives in the SA screenshot ) and it seems to be the culprit BUT why is the SA working and the same Core on 3ds isn't?https://render.otoy.com/forum/viewtopic.php?f=80&t=68576&p=344676#p344676

last : Scene evaluation takes up to 60 seconds for this scene to start render, while on SA it takes about 27 seconds..

a bit lost..

edit: It has to do with the number of Poligons in the scene BUT having 3GB left as shown can't see why the stutter and gpu fail...
Attachments
SA V4  RC2.jpg
Same scene exported in SA, it work, although it takes good seconds to denoise
3dsmax RC 2.jpg
Scene Memory and number of meshes( about 9 millions cause of the 3D scan ) 3dsmax
settings.jpg
Kernel and device settings
Last edited by justix on Fri Aug 24, 2018 8:42 pm, edited 2 times in total.
Win 7 64 | 2 X MSI AERO GtX 1070| Intel I7-6850K| 32 GB DDR4 RAM | Asus X99 II-A
User avatar
justix
Licensed Customer
Licensed Customer
 
Posts: 585
Joined: Sat Feb 27, 2010 8:01 pm

Re: OctaneRender® for 3ds max® v4.00-RC2 - 6.05 [TEST]

Postby Tema » Fri Aug 24, 2018 7:08 pm

Tema Fri Aug 24, 2018 7:08 pm
Hi. Thanks for the update.
After this update, there was a problem. During rendering in octane viewport rendering, samples rendering is reset to zero. As it happens, when you change the material settings. Or move the camera.
Operating system window 7 x64. The video card drivers have been updated to the latest version. Video card-2 x GTX 1080.
Also, I want to remind you that the problem with the fact that there is no maps multitexture is not solved. I think many will support me. This is a very big problem. Universal material is good, but it is not as needed as maps multi texture. I hope that we will see it in the next big update.
Tema
Licensed Customer
Licensed Customer
 
Posts: 15
Joined: Sat Nov 17, 2012 7:15 am

Re: OctaneRender® for 3ds max® v4.00-RC2 - 6.05 [TEST]

Postby ramone163 » Sat Aug 25, 2018 5:34 pm

ramone163 Sat Aug 25, 2018 5:34 pm
Denoiser still crash 3ds max on large images (4500x4500px).
It doesn't matter what card I put for denoiser (980Ti, 1080 or 1080Ti)

If I put for render 980Ti (2 monitors) +1080 and scene is 1,5 Gb of Vram.
And 1080Ti I put only for denoising. And it is not enough 10 Gb of Vram to denoise image of 4500x4500px?
3ds Max just chat en in log I get this:
Attachments
denoiser1080ti.jpg
GPU: 980+1080+1080Ti; 3ds max;
Behance portfolio; Handmadefont.com;
ramone163
Licensed Customer
Licensed Customer
 
Posts: 245
Joined: Tue Aug 28, 2012 5:12 pm

Re: OctaneRender® for 3ds max® v4.00-RC2 - 6.05 [TEST]

Postby acc24ex » Sat Aug 25, 2018 6:35 pm

acc24ex Sat Aug 25, 2018 6:35 pm
when is the beta access to unreal engine gonna be available you think, and can we apply for beta testing - I've already started doing a unreal engine scene (some of it was featured on UE website actually), and would be great time to test it out - any info on that?
[size=85]3dmax, zbrush, UE
//Behance profile //BOONAR
//Octane render toolbox 3dsmax
User avatar
acc24ex
Licensed Customer
Licensed Customer
 
Posts: 1481
Joined: Fri Mar 19, 2010 10:58 pm
Location: Croatia

Re: OctaneRender® for 3ds max® v4.00-RC2 - 6.05 [TEST]

Postby justix » Sat Aug 25, 2018 11:48 pm

justix Sat Aug 25, 2018 11:48 pm
ramone163 wrote:Denoiser still crash 3ds max on large images (4500x4500px).
It doesn't matter what card I put for denoiser (980Ti, 1080 or 1080Ti)

If I put for render 980Ti (2 monitors) +1080 and scene is 1,5 Gb of Vram.
And 1080Ti I put only for denoising. And it is not enough 10 Gb of Vram to denoise image of 4500x4500px?
3ds Max just chat en in log I get this:


It crash on my 3gb scene too ( as the previous release ) and I have 3GB left. try the same scene on the Standalone...
Win 7 64 | 2 X MSI AERO GtX 1070| Intel I7-6850K| 32 GB DDR4 RAM | Asus X99 II-A
User avatar
justix
Licensed Customer
Licensed Customer
 
Posts: 585
Joined: Sat Feb 27, 2010 8:01 pm

Re: OctaneRender® for 3ds max® v4.00-RC2 - 6.05 [TEST]

Postby coilbook » Sun Aug 26, 2018 5:54 pm

coilbook Sun Aug 26, 2018 5:54 pm
this build would render 50 frames or so then stop and max becomes unresponsive. Noway to even click log button what happened

using 2018.4 and raytracing kernel. no errors on slaves. maybe due to autosave during rendering or denoising stage not sure.

UPDATE: it gets stuck at processing geometry
Attachments
stuck.jpg
freeze.jpg
coilbook
Licensed Customer
Licensed Customer
 
Posts: 2985
Joined: Mon Mar 24, 2014 2:27 pm

Re: OctaneRender® for 3ds max® v4.00-RC2 - 6.05 [TEST]

Postby Tema » Mon Aug 27, 2018 10:17 am

Tema Mon Aug 27, 2018 10:17 am
Render animation time from 3ds max window, 30,35 minutes. The same frame in the octane viewport rendering 14-16 minutes. Correct this difference, please. I have to rendering an array of frames manually.
Tema
Licensed Customer
Licensed Customer
 
Posts: 15
Joined: Sat Nov 17, 2012 7:15 am

Re: OctaneRender® for 3ds max® v4.00-RC2 - 6.05 [TEST]

Postby paride4331 » Mon Aug 27, 2018 1:50 pm

paride4331 Mon Aug 27, 2018 1:50 pm
justix wrote:
paride4331 wrote:Hi justix,
Is this your hardware config?
Win 7 64 | 2 X MSI AERO GtX 1070| Intel I7-6850K| 32 GB DDR4 RAM | Asus X99 II-A
Could you share a screenshot about your Octane device setting and Kernel > render setting panel?
How many monitors? resolution? connected to..?
Parallel sample?
Regards
Paride


Well I never had ANY issue before and finger crossed is not any problems with my cards but errors are about memory not available for denoise when the same scene on SA does work although it takes 3-4 seconds to switch between Beauty and Denoise pass back and forth and I don't remember this issue neither.

my hardware is what you see in my spec so it is correct, Only One monitor Samsung S24 D300 Kernel and devices hereunder and Parallel samples is from the screenshot 32

bear in mind that I did build the scene heavily as I have a 3d scan ( see number of primitives in the SA screenshot ) and it seems to be the culprit BUT why is the SA working and the same Core on 3ds isn't?https://render.otoy.com/forum/viewtopic.php?f=80&t=68576&p=344676#p344676

last : Scene evaluation takes up to 60 seconds for this scene to start render, while on SA it takes about 27 seconds..

a bit lost..

edit: It has to do with the number of Poligons in the scene BUT having 3GB left as shown can't see why the stutter and gpu fail...


Hi Justix,
I did some tests.
in my case denoise limit is 5198x5198 using 472.1 MB scene; hipoly scenes do not change denoise result, so I suppose this issue does not depend on your Vram limit graphics cards.
Same thing happens using SA.
I will send my test to developers.
Instance mirror > did you do: clone > instance > Mirror?
I did that but no issue I had with instance and mirror.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
User avatar
paride4331
Octane Guru
Octane Guru
 
Posts: 3689
Joined: Fri Sep 18, 2015 7:19 am

Re: OctaneRender® for 3ds max® v4.00-RC2 - 6.05 [TEST]

Postby paride4331 » Mon Aug 27, 2018 2:02 pm

paride4331 Mon Aug 27, 2018 2:02 pm
Tema wrote:Hi. Thanks for the update.
After this update, there was a problem. During rendering in octane viewport rendering, samples rendering is reset to zero. As it happens, when you change the material settings. Or move the camera.
Operating system window 7 x64. The video card drivers have been updated to the latest version. Video card-2 x GTX 1080.
Also, I want to remind you that the problem with the fact that there is no maps multitexture is not solved. I think many will support me. This is a very big problem. Universal material is good, but it is not as needed as maps multi texture. I hope that we will see it in the next big update.


Hi Tema,
Nvidia drivers very stable are 388.13 and 391.35 at this time.
Updating Nvidia drivers to the last ones out will not improve your performance renderings, unless Otoy recommends update.
Regards
paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
User avatar
paride4331
Octane Guru
Octane Guru
 
Posts: 3689
Joined: Fri Sep 18, 2015 7:19 am

Re: OctaneRender® for 3ds max® v4.00-RC2 - 6.05 [TEST]

Postby paride4331 » Mon Aug 27, 2018 2:13 pm

paride4331 Mon Aug 27, 2018 2:13 pm
Tema wrote:Render animation time from 3ds max window, 30,35 minutes. The same frame in the octane viewport rendering 14-16 minutes. Correct this difference, please. I have to rendering an array of frames manually.


Hi Tema,
are you also considering evaluation time using OctaneRender viewport?
try to set no movable proxy all objects that are not moving in your animation.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
User avatar
paride4331
Octane Guru
Octane Guru
 
Posts: 3689
Joined: Fri Sep 18, 2015 7:19 am
PreviousNext

Return to Releases


Who is online

Users browsing this forum: No registered users and 12 guests

Thu Apr 25, 2024 3:56 am [ UTC ]