OctaneRender® for 3ds max® v4.00-XB4 - 6.04 [OBSOLETE]

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Re: OctaneRender® for 3ds max® v4.00-XB4 - 6.04 [TEST]

Postby paride4331 » Mon Aug 20, 2018 1:51 pm

paride4331 Mon Aug 20, 2018 1:51 pm
HI Ramone163,
I think it doesn't depend on Octane, as you can see in my clip it works, but 3dsMax is very unstable opening your file; 3ds Max freezes and lags, it is unstable using scanline render too.
Regards
Paride
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[ Play Quicktime file ] ramone163.mp4 [ 1.1 MiB | Viewed 3364 times ]

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Re: OctaneRender® for 3ds max® v4.00-XB4 - 6.04 [TEST]

Postby ramone163 » Mon Aug 20, 2018 1:54 pm

ramone163 Mon Aug 20, 2018 1:54 pm
paride4331 wrote:HI Ramone163,
I think it doesn't depend on Octane, as you can see in my clip it works, but 3dsMax is very unstable opening your file; 3ds Max freezes and lags, it is unstable using scanline render too.
Regards
Paride


Can you move viewport during the render?
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Re: OctaneRender® for 3ds max® v4.00-XB4 - 6.04 [TEST]

Postby paride4331 » Mon Aug 20, 2018 1:57 pm

paride4331 Mon Aug 20, 2018 1:57 pm
justix wrote:
paride4331 wrote:
justix wrote:I have problems in using cameras, it seems that now all cameras values look like instancing in the the scene.. anyone? :( it is really annoying as I have 3 cameras with different FOV .. but any change made on one change change the same value on the other ones ????? + I just ha a GPU failure due to NOT ENOUGH MEMORY FOR DENOISE while having 4 Gigabyte free memory left? ( max 2018 )


Hi justix,
values change when using cameras instaced only.
are you sure they are not?
Regards
Paride


Pretty sure as one has been created frm the Camera menu which usually use the same values of the last modified.. I will double check, as for the GPU fail I understand it's abug which I did not see it cleared in the last RC2 bug list? will the out of core option take care of any Denoise fal due to out of memory?


Hi justix,
I made a clip, am I doing something wrong?
About Denoise, it use GPU, no out-of-core option; It need, i think, about 500 MB Vram
Regards
Paride
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Re: OctaneRender® for 3ds max® v4.00-XB4 - 6.04 [TEST]

Postby SCAD_Emad » Mon Aug 20, 2018 4:23 pm

SCAD_Emad Mon Aug 20, 2018 4:23 pm
Don't have much time to make a proper post but like to add an issue with the baking camera. Not working with different group ids and the standalone sometimes fails too.
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Re: OctaneRender® for 3ds max® v4.00-XB4 - 6.04 [TEST]

Postby justix » Mon Aug 20, 2018 5:27 pm

justix Mon Aug 20, 2018 5:27 pm
paride4331 wrote:
justix wrote:


Hi justix,
I made a clip, am I doing something wrong?
About Denoise, it use GPU, no out-of-core option; It need, i think, about 500 MB Vram
Regards
Paride


Thanks, can't see the clip..is not attached.anyway I'm waiting impatiently about a fix release for the GPU fail on instances.RC2 I believe... I won't go talking about the material editor again..is that controlled by GPU? because the 'competitor one has it and it does handle pretty damn fast while I start hating 3Dsmax for being so laggy.. and my spec is a decent one I believe....
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Re: OctaneRender® for 3ds max® v4.00-XB4 - 6.04 [TEST]

Postby HHbomb » Mon Aug 20, 2018 9:35 pm

HHbomb Mon Aug 20, 2018 9:35 pm
Hi, I don't know if it happens all the time, but when I want to denoise with 16000 max sample, denoiser don't run even at hight samples. Same scene at 2000 max samples, denoiser works fine.
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Re: OctaneRender® for 3ds max® v4.00-XB4 - 6.04 [TEST]

Postby paride4331 » Tue Aug 21, 2018 7:10 am

paride4331 Tue Aug 21, 2018 7:10 am
justix wrote:
paride4331 wrote:
justix wrote:


Hi justix,
I made a clip, am I doing something wrong?
About Denoise, it use GPU, no out-of-core option; It need, i think, about 500 MB Vram
Regards
Paride


Thanks, can't see the clip..is not attached.anyway I'm waiting impatiently about a fix release for the GPU fail on instances.RC2 I believe... I won't go talking about the material editor again..is that controlled by GPU? because the 'competitor one has it and it does handle pretty damn fast while I start hating 3Dsmax for being so laggy.. and my spec is a decent one I believe....


Hi justix,
have you issue using meterial cache and down-scaling in Material user settings?
I'm sorry I forgot to attach the clip, here it is.
Regards
Paride
Attachments

[ Play Quicktime file ] cameras.mp4 [ 29.45 MiB | Viewed 3327 times ]

mat-ca.jpg
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Re: OctaneRender® for 3ds max® v4.00-XB4 - 6.04 [TEST]

Postby paride4331 » Tue Aug 21, 2018 7:54 am

paride4331 Tue Aug 21, 2018 7:54 am
ramone163 wrote:
paride4331 wrote:HI Ramone163,
I think it doesn't depend on Octane, as you can see in my clip it works, but 3dsMax is very unstable opening your file; 3ds Max freezes and lags, it is unstable using scanline render too.
Regards
Paride


Can you move viewport during the render?


Yes I can,
I sent a pm with your file.
Regards
Paride
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Re: OctaneRender® for 3ds max® v4.00-XB4 - 6.04 [TEST]

Postby justix » Tue Aug 21, 2018 8:36 am

justix Tue Aug 21, 2018 8:36 am
paride4331 wrote:
justix wrote:


Hi justix,
have you issue using meterial cache and down-scaling in Material user settings?
I'm sorry I forgot to attach the clip, here it is.
Regards
Paride


Thanks I'll double check my scene and re-test teh material slts with that specific settings.waiting RC2 impatiently
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Re: OctaneRender® for 3ds max® v4.00-XB4 - 6.04 [TEST]

Postby coilbook » Tue Aug 21, 2018 6:18 pm

coilbook Tue Aug 21, 2018 6:18 pm
hi we have a scene with lots of itoo forest instances like grass etc octane 3 eval time is 48 seconds, octane 4 is 23 seconds. Seems too slow for instances


also XB4 gives error failed to bind texture to device memory
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