OctaneRender® for 3ds max® v3.08.2 - 5.13 [OBSOLETE]

Forums: OctaneRender® for 3ds max® v3.08.2 - 5.13 [OBSOLETE]
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Re: OctaneRender® for 3ds max® v3.08.2 - 5.13

Postby mbetke » Mon Aug 20, 2018 8:59 am

mbetke Mon Aug 20, 2018 8:59 am
Strange. You screenshots looks messed up with all versions. :D
I attached a screenshot with the Gama/LUT settings I used for ages now.

Even more strange is the fact it looks good in one cene but not another.
Attachments
gamma.jpg
PURE3D Visualisierungen
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
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Re: OctaneRender® for 3ds max® v3.08.2 - 5.13

Postby coilbook » Tue Aug 21, 2018 5:59 pm

coilbook Tue Aug 21, 2018 5:59 pm
Hi Why does octane process itoo forest trees every frame/
First frame it took over 1 min to load which is understandable but frame 2, etc almost same amount of time. I thought all geometry should be in the vray already
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Re: OctaneRender® for 3ds max® v3.08.2 - 5.13

Postby neonZorglub » Wed Aug 22, 2018 4:41 am

neonZorglub Wed Aug 22, 2018 4:41 am
coilbook wrote:Hi Why does octane process itoo forest trees every frame/
First frame it took over 1 min to load which is understandable but frame 2, etc almost same amount of time. I thought all geometry should be in the vray already


Hi coilbook,
Thanks, I'll look into that soon.
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