OctaneRender® for 3ds max® v4.00-XB3 - 6.01 [TEST][OBSOLETE]

Forums: OctaneRender® for 3ds max® v4.00-XB3 - 6.01 [TEST][OBSOLETE]
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Re: OctaneRender® for 3ds max® v4.00-XB3 - 6.01 [TEST]

Postby paride4331 » Thu Jul 05, 2018 1:03 pm

paride4331 Thu Jul 05, 2018 1:03 pm
Hi coilbook,
checking "receving shadow" and/or "shadow cast" in object proprierties, apply and rebuild scene.
Regards
Paride
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01d.jpg
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Re: OctaneRender® for 3ds max® v4.00-XB3 - 6.01 [TEST]

Postby acc24ex » Thu Jul 05, 2018 7:07 pm

acc24ex Thu Jul 05, 2018 7:07 pm
I'm getting this - see the eatean up balls, like a square selection is not rendered.. I disabled and enabled everything I could think off - sort of worked better just rendering on a single 980ti.. 1080ti as primary - but also that's not constant.. any ideas?

050718 bingo solo_0224.png



this is how it has to come out - balls with numbers
040718 balls only_0029.png
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Re: OctaneRender® for 3ds max® v4.00-XB3 - 6.01 [TEST]

Postby paride4331 » Fri Jul 06, 2018 7:29 am

paride4331 Fri Jul 06, 2018 7:29 am
Hi acc24ex,
could you confirm all works ok using 3.08?
Setting all "movable proxy" is your issue fixed?
If not, could you kindly share your file, in pm, please?
regards
Paride
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Re: OctaneRender® for 3ds max® v4.00-XB3 - 6.01 [TEST]

Postby senorpablo » Fri Jul 06, 2018 5:20 pm

senorpablo Fri Jul 06, 2018 5:20 pm
I'm getting similar clipping issues on animated parts.
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Re: OctaneRender® for 3ds max® v4.00-XB3 - 6.01 [TEST]

Postby coilbook » Sat Jul 07, 2018 2:58 am

coilbook Sat Jul 07, 2018 2:58 am
HI Paride,
do you know by any chance how to create laser similar to this video. We need it to scan the cave same way https://youtu.be/3jeUTcNucYY?t=9s
is it even possible with octane?
Thank you
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Re: OctaneRender® for 3ds max® v4.00-XB3 - 6.01 [TEST]

Postby paride4331 » Mon Jul 09, 2018 12:36 pm

paride4331 Mon Jul 09, 2018 12:36 pm
coilbook wrote:HI Paride,
do you know by any chance how to create laser similar to this video. We need it to scan the cave same way https://youtu.be/3jeUTcNucYY?t=9s
is it even possible with octane?
Thank you


Hi coilbook,
maybe something like that, adjusting as you need.
Regards
Paride
Attachments
laser.gif
01.zip
(148.4 KiB) Downloaded 206 times
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Re: OctaneRender® for 3ds max® v4.00-XB3 - 6.01 [TEST]

Postby coilbook » Mon Jul 09, 2018 6:32 pm

coilbook Mon Jul 09, 2018 6:32 pm
paride4331 wrote:
coilbook wrote:HI Paride,
do you know by any chance how to create laser similar to this video. We need it to scan the cave same way https://youtu.be/3jeUTcNucYY?t=9s
is it even possible with octane?
Thank you


Hi coilbook,
maybe something like that, adjusting as you need.
Regards
Paride

Thank you looks great
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