Elvissuperstar007 wrote:https://vimeo.com/260345768 osl-rings
https://render.otoy.com/forum/viewtopic.php?f=27&t=66010
Elvissuperstar007 wrote:https://vimeo.com/260345768 osl-rings
acc24ex wrote:BTW one of the annoying things with all late installers - no choose folder optin, I have relinked max, and now it copies it in the wrong place and I copy it manually from there ..
- also not really great option to have detect max open, I wanted to install to 2018 while using 2017.. at least go through all the steps and make sure it detects the version you intend to install on..
Rik wrote:Is there an option to ignore the normal directions of polys?
I have plants with loads of polygons, roughly half face one way, half the other. Not sure how they ended up like this but hey...
These rendered fine in 3.07 but in 3.08 the polys with opposite facing normals are much darker which means I can't use the plant models.
They're Octane proxies with glossy material applied to the leaves.
Went back to 3.07 and rendered this with the intention of doing a 3.08 version to show the issue. However, when I try to go back to 3.08 it fails to install so guess I'm stuck back on 3.07 for now.
Goldisart wrote:https://yadi.sk/i/4Xding5d3TZ2vv ====== hi I use the riser -- when the graphics card on the motherboard bus that there are no problems when the card is connected to the size then this error occurs https://yadi.sk/i/jkzGPEPy3TZ3Cm
...... https://yadi.sk/i/IC1fYH1k3TZ3Nd
//////////////////
VRAY RT-Ok ----
Redshift -- OK ----
//////////////////////////
in the previous release, octane render just hung on the render and now gives this error - - - it turns out you can not use the riser for octane ????????
...................................
this error occurs when the frequencies of the graphics cards are changed ..... default and everything works ... if there are errors I will unsubscribe - !!!!!!!!!!!!!!!!!!!
neonZorglub wrote:medvejo wrote:Am I only who have this problem? Windows 7 SP1
Our plugins and octane render are digitally signed, witch means it's safe to install and use.
This should not affect the installation or usage of our software, but there might be some issues in some cases, that should be easy to fix.For example, windows defender or other anti virus may not recognize our certificate as 'trusted'
You may need to Install a certificate manually.
To check if our certificate is recognized by Windows, or to install it, you can right click on the installer file (eg: OctaneRender_for_3ds_Max_3.08-RC1_-_5.02.exe),
and open the tab 'Digital Signatures'. You should see "OTOY, Inc." as Name of signer.
Click on the Details button, (it should display 'This digital signature is OK.')
The 'View Certificate' allows you to install this certificate manually.
I hope this will fix your problem.
medvejo wrote:neonZorglub wrote:medvejo wrote:Am I only who have this problem? Windows 7 SP1
Our plugins and octane render are digitally signed, witch means it's safe to install and use.
This should not affect the installation or usage of our software, but there might be some issues in some cases, that should be easy to fix.For example, windows defender or other anti virus may not recognize our certificate as 'trusted'
You may need to Install a certificate manually.
To check if our certificate is recognized by Windows, or to install it, you can right click on the installer file (eg: OctaneRender_for_3ds_Max_3.08-RC1_-_5.02.exe),
and open the tab 'Digital Signatures'. You should see "OTOY, Inc." as Name of signer.
Click on the Details button, (it should display 'This digital signature is OK.')
The 'View Certificate' allows you to install this certificate manually.
I hope this will fix your problem.
I tried to manually install certificate. said - imported successfully but it didn't help.
The same problem with octane 4 xb1. I can install it but can not run because of signature.
Octane 3.07 works fine.
UPD.
It works with "Disable Driver Signature Enforcement" in F8 menu.
acc24ex wrote:.. heyall, thanks paride for the install instructionts, I managed..
.. but again with this movable proxy on lights bug - this was on last version and from 6 months ago as well
- when you make lights not movable, something changes and there's less power - try it on sometimes, if you have everything set as movable proxy set as non movable.. I had this on two machines .. and just saw it today again
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