OctaneRender® for 3ds max® v3.07 - 4.42 [OBSOLETE]

Forums: OctaneRender® for 3ds max® v3.07 - 4.42 [OBSOLETE]
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Re: OctaneRender® for 3ds max® v3.07 - 4.42 [TEST]

Postby coilbook » Mon Nov 06, 2017 11:55 pm

coilbook Mon Nov 06, 2017 11:55 pm
Hi was this diffuse transparency bug fixed? viewtopic.php?f=81&t=61299

Thanks
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Re: OctaneRender® for 3ds max® v3.07 - 4.42 [TEST]

Postby paride4331 » Tue Nov 07, 2017 8:49 am

paride4331 Tue Nov 07, 2017 8:49 am
Hi coilbook,
yes it is.
Regards
Paride
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Re: OctaneRender® for 3ds max® v3.07 - 4.42 [TEST]

Postby ryan34side » Tue Nov 07, 2017 9:02 am

ryan34side Tue Nov 07, 2017 9:02 am
Hello


there is a problem with the rendering when we launch a small rendering everything is fine I leave the rendering I change something and I redo the rendering and the window is black. there is no error in the log but I have to restart the scene.
try with just 1 light. because I think the problem comes from the lights

nicolas
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Re: OctaneRender® for 3ds max® v3.07 - 4.42 [TEST]

Postby paride4331 » Tue Nov 07, 2017 9:42 am

paride4331 Tue Nov 07, 2017 9:42 am
Hi ryan34side,
could you give me more info, your issue workflow or screenshots?
Regards
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Re: OctaneRender® for 3ds max® v3.07 - 4.42 [TEST]

Postby ryan34side » Tue Nov 07, 2017 10:37 am

ryan34side Tue Nov 07, 2017 10:37 am
paride4331 wrote:Hi ryan34side,
could you give me more info, your issue workflow or screenshots?
Regards
Paride




in fact I found the problem but I have not resolved I saw nothing in my scene because when I check movable proxy the object disappears when rendering? is a bug? look at the scene
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Re: OctaneRender® for 3ds max® v3.07 - 4.42 [TEST]

Postby paride4331 » Tue Nov 07, 2017 11:19 am

paride4331 Tue Nov 07, 2017 11:19 am
Hi ryan34side,
Yes it is an issue around movable proxy:
viewtopic.php?f=80&t=63857#p325466
4.42 is a test version, I think it will be fixe asap.
Regards
Paride
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Re: OctaneRender® for 3ds max® v3.07 - 4.42 [TEST]

Postby ryan34side » Tue Nov 07, 2017 11:57 am

ryan34side Tue Nov 07, 2017 11:57 am
paride4331 wrote:Hi ryan34side,
Yes it is an issue around movable proxy:
viewtopic.php?f=80&t=63857#p325466
4.42 is a test version, I think it will be fixe asap.
Regards
Paride



yes ok sorry ! :D

thanks you very much !!
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Re: OctaneRender® for 3ds max® v3.07 - 4.42 [TEST]

Postby coilbook » Wed Nov 08, 2017 4:29 am

coilbook Wed Nov 08, 2017 4:29 am
Hi Paride
I cannot tell the difference between AO texture and AO distance. Should we keep AO texture at 1? It seems that lowering AO texture or increasing AO distance makes similar images Thanks
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Re: OctaneRender® for 3ds max® v3.07 - 4.42 [TEST]

Postby paride4331 » Wed Nov 08, 2017 8:43 am

paride4331 Wed Nov 08, 2017 8:43 am
Hi coilbook,
AO also depends on the size of the scene, so small objects may not see much difference.
Regards
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Re: OctaneRender® for 3ds max® v3.07 - 4.42 [TEST]

Postby coilbook » Thu Nov 09, 2017 6:57 pm

coilbook Thu Nov 09, 2017 6:57 pm
paride4331 wrote:Hi coilbook,
AO also depends on the size of the scene, so small objects may not see much difference.
Regards

Thank you

By the way is there anyway to have light emitting mesh (plane emitting caustic map on a ground) but have plane invisible? Thank you
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