OctaneRender® for 3ds max® v3.06.4 - 4.39 [OBSOLETE]

Forums: OctaneRender® for 3ds max® v3.06.4 - 4.39 [OBSOLETE]
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Re: OctaneRender® for 3ds max® v3.06.4 - 4.39

Postby paride4331 » Thu Sep 14, 2017 11:31 am

paride4331 Thu Sep 14, 2017 11:31 am
@andrey.krivulya
Hi andrey.krivulya,
developers are fixing the issue and I testing it.
Regards
Paride
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orn-test.jpg
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Re: OctaneRender® for 3ds max® v3.06.4 - 4.39

Postby merid888 » Fri Sep 15, 2017 12:06 am

merid888 Fri Sep 15, 2017 12:06 am
GOOD AFTERNOON
I HAVE A PROBLEM WHEN I USE OCTANERENDER 3.06.04-4.39, THE VIEWPORT IS LIKE A MIRROR, I DON'T KNOW WHY HAPPEN THIS
SOMEONE CAN HELP ME ?

THANK YOU
ADD IMAGE
Attachments
ERROR IN THE VIEWPORT OCTANERENDER.jpg
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Re: OctaneRender® for 3ds max® v3.06.4 - 4.39

Postby paride4331 » Fri Sep 15, 2017 6:34 am

paride4331 Fri Sep 15, 2017 6:34 am
Hi merid888,
did you try using scanline renderer mode, does your issue still happen?
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Paride
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Re: OctaneRender® for 3ds max® v3.06.4 - 4.39

Postby mbetke » Fri Sep 15, 2017 6:36 am

mbetke Fri Sep 15, 2017 6:36 am
You are not using a camera and only a Top down view. This can happen. Sometimes if you zoom to much in, the scene diappears. Its a 3dsmax issue I think.

Try to set up a camera and render again. Then it should work.
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Re: OctaneRender® for 3ds max® v3.06.4 - 4.39

Postby coilbook » Sat Sep 16, 2017 3:31 am

coilbook Sat Sep 16, 2017 3:31 am
merid888 wrote:GOOD AFTERNOON
I HAVE A PROBLEM WHEN I USE OCTANERENDER 3.06.04-4.39, THE VIEWPORT IS LIKE A MIRROR, I DON'T KNOW WHY HAPPEN THIS
SOMEONE CAN HELP ME ?

THANK YOU
ADD IMAGE

i posted this problem 4 months ago when you using middle scroll to zoom in/out octane would just flip a viewport. It is still not fixed. It happens a lot when you work with large scenes . Version 2 never had this problem started with version 3
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Re: OctaneRender® for 3ds max® v3.06.4 - 4.39

Postby andrey.krivulya » Sat Sep 16, 2017 3:20 pm

andrey.krivulya Sat Sep 16, 2017 3:20 pm
paride4331 wrote:@andrey.krivulya
Hi andrey.krivulya,
developers are fixing the issue and I testing it.
Regards
Paride


Wow! Wow! Wow! Awesome! Thank you very much!!!!
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Re: OctaneRender® for 3ds max® v3.06.4 - 4.39

Postby coilbook » Mon Sep 18, 2017 8:26 pm

coilbook Mon Sep 18, 2017 8:26 pm
Hi It seems that if Disable PFlow instances is unchecked there are no pflow particles in octane viewport unless viewport % is set to something. Also particle brightness gets out of control.

when leaving a checkmark evaluation times is very slow but quantity multiplier viewport % can be left at 0 and brightness works ok.


so there is a big problem for us we have both pflow fire works and phoenix fire.

with Disable pflow mesh instances checked: PFlow is slow to load

with Disable pflow mesh instances UNchecked: phoenix fd evaluate 5-10 times slower


hopefully otoy can fix all this
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pflow unchecked.jpg
leaving disable phlow on.jpg
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Re: OctaneRender® for 3ds max® v3.06.4 - 4.39

Postby Goldisart » Tue Sep 19, 2017 10:48 am

Goldisart Tue Sep 19, 2017 10:48 am
the movement of the cube and the camera - they have one speed .... the question is what would it take what would the cube had blur
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2017-09-19_13-35-23.png
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Re: OctaneRender® for 3ds max® v3.06.4 - 4.39

Postby paride4331 » Tue Sep 19, 2017 11:09 am

paride4331 Tue Sep 19, 2017 11:09 am
Hi Goldisart,
you should activate movable proxy and MB in Octane property.
attached correct scene.
Regards
Paride
Attachments
motion_camera.zip
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mb.jpg
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Re: OctaneRender® for 3ds max® v3.06.4 - 4.39

Postby Goldisart » Tue Sep 19, 2017 11:23 am

Goldisart Tue Sep 19, 2017 11:23 am
Thanks
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2017-09-19_14-22-43.png
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