OctaneRender® for 3ds max® v3.06.4 - 4.39 [OBSOLETE]

Forums: OctaneRender® for 3ds max® v3.06.4 - 4.39 [OBSOLETE]
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Re: OctaneRender® for 3ds max® v3.06.4 - 4.39

Postby coilbook » Tue Sep 19, 2017 8:11 pm

coilbook Tue Sep 19, 2017 8:11 pm
HI Paride
I emailed you 3ds max file with phoenix fd and pflow in one scene
Could you please send it to developers so they can try to render sequence frame 500 and up.

Can they also try to render two version with " Disable Pflow mesh instances" CHECKED AND UNCHECKED

Our render times are crazy slow in the actual scene 7-10 min evaluation time for each frame not including rendering with both disable pflow instances on and off

Hopefully they can fix it. We are not sure how to render with this speed. Thank you!



Also the slowest times start happening after frame 1. with PF Source Updates
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Re: OctaneRender® for 3ds max® v3.06.4 - 4.39

Postby coilbook » Tue Sep 19, 2017 9:12 pm

coilbook Tue Sep 19, 2017 9:12 pm
UPDATE: It looks like slow pflow problems were solved using Disk Cache in Pflow.
We had to precache all firework particles. I guess when octane is ready to render next frame "processing geometry" it interferes with pflow calculation of the next frame particles. Scene loading went from 13 min to 19 seconds.
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Re: OctaneRender® for 3ds max® v3.06.4 - 4.39

Postby paride4331 » Wed Sep 20, 2017 6:19 am

paride4331 Wed Sep 20, 2017 6:19 am
Hi coilbook,
I already did the tests and sent the issue to developers yesterday.
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Re: OctaneRender® for 3ds max® v3.06.4 - 4.39

Postby ryan34side » Tue Oct 03, 2017 12:19 pm

ryan34side Tue Oct 03, 2017 12:19 pm
Hello

i am using 3dsMax 2018 i have 3 x 1080Ti and 1x 1080ti for the screen and 3dsMax crashes using Youtube.
anyone to observe this problem?
No crashes on 3dsmax 2017 !

Thanks
nico
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Re: OctaneRender® for 3ds max® v3.06.4 - 4.39

Postby paride4331 » Tue Oct 03, 2017 12:47 pm

paride4331 Tue Oct 03, 2017 12:47 pm
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Re: OctaneRender® for 3ds max® v3.06.4 - 4.39

Postby ryan34side » Tue Oct 03, 2017 1:06 pm

ryan34side Tue Oct 03, 2017 1:06 pm


thank you I disable all this bug is nevertheless particular because I use a map entirely dedicated to the screen and internet video ca should not crash
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Re: OctaneRender® for 3ds max® v3.06.4 - 4.39

Postby paride4331 » Tue Oct 03, 2017 1:46 pm

paride4331 Tue Oct 03, 2017 1:46 pm
hi ryan24side,
yes I know, but don't forget your dedicated video card works on 3dsMax too..
Did you test your crash using another render engine?
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Re: OctaneRender® for 3ds max® v3.06.4 - 4.39

Postby ryan34side » Wed Oct 04, 2017 1:42 pm

ryan34side Wed Oct 04, 2017 1:42 pm
My problem is the same

error nvlddmkm
Display 4101


You know ?
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Re: OctaneRender® for 3ds max® v3.06.4 - 4.39

Postby paride4331 » Wed Oct 04, 2017 1:57 pm

paride4331 Wed Oct 04, 2017 1:57 pm
Hi ryan34side,
I do not know about this error, try to look at this:
https://forums.geforce.com/default/topi ... new-info-/
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Re: OctaneRender® for 3ds max® v3.06.4 - 4.39

Postby ryan34side » Wed Oct 04, 2017 2:46 pm

ryan34side Wed Oct 04, 2017 2:46 pm
I think I found the problem I had a card that made that error 702 error I test all the cards one by one and that the fact that planting is what octane can damage the card to force to calculate on cuda ?

it's possible ?


nevertheless ca calculates but when I do other tricks it freeze and it is that with this card
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