OctaneRender® for 3ds max® v3.06.4 - 4.38 [OBSOLETE]

Forums: OctaneRender® for 3ds max® v3.06.4 - 4.38 [OBSOLETE]
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Re: OctaneRender® for 3ds max® v3.06.4 - 4.38

Postby paride4331 » Wed Jul 26, 2017 4:06 pm

paride4331 Wed Jul 26, 2017 4:06 pm
Hi coilbook,
I made some tests and honestly do not understand about this.
Medium radius is in meters, so 10000 are 10km; this means a sphere of 10km radius with center in active camera.
I tried with medium raius 1000 in a 10km scene and 0,001 density , it seems to work better than your, but there's just something I can not figure out..
I will investigate this to get more answers.
Regards
Paride
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Re: OctaneRender® for 3ds max® v3.06.4 - 4.38

Postby coilbook » Sat Jul 29, 2017 4:05 am

coilbook Sat Jul 29, 2017 4:05 am
paride4331 wrote:Hi coilbook,
I made some tests and honestly do not understand about this.
Medium radius is in meters, so 10000 are 10km; this means a sphere of 10km radius with center in active camera.
I tried with medium raius 1000 in a 10km scene and 0,001 density , it seems to work better than your, but there's just something I can not figure out..
I will investigate this to get more answers.
Regards
Paride



Thanks I will try to send the scene
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Re: OctaneRender® for 3ds max® v3.06.4 - 4.38

Postby coilbook » Wed Aug 02, 2017 5:04 pm

coilbook Wed Aug 02, 2017 5:04 pm
not sure if it is a bug but why splash particles inside the water have motion blur up and down and does not match the direction of water

it reminds me when octane had problems with direction of mb using PFLOW

UPDATE________________________
After some tests it looks like foam is aligned with water velocity but splash droplets are not. Their mb does not match water mb even through they follow the same direction as water. I think this is a bug. I tried orientations but that deos not matter since it is for nonsymetrical mesh, all vel channels were exported for foam and splash. unless splash is not coming out the right way out of water cannons
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Re: OctaneRender® for 3ds max® v3.06.4 - 4.38 [OBSOLETE]

Postby neonZorglub » Mon Aug 07, 2017 4:45 am

neonZorglub Mon Aug 07, 2017 4:45 am
Hi coilbook,

The velocity of Phoenix particles was indeed incorrect when the Phoenix object orientation has been changed.
This has been fixed in the new version 4.39.
I hope this will work for your scene.

Thanks
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