OctaneRender® for 3ds max® v3.06 TEST 4 - 4.32 [OBSOLETE]

Forums: OctaneRender® for 3ds max® v3.06 TEST 4 - 4.32 [OBSOLETE]
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Re: OctaneRender® for 3ds max® v3.06 TEST 4 - 4.32

Postby ThaRaven » Thu Apr 06, 2017 2:11 pm

ThaRaven Thu Apr 06, 2017 2:11 pm
tried with mesh enabled in viewport.. no change.. no mesh visible only Yellow Fog... deleting the modefier renders the water fine..
Attachments
2.png
Test_Scene with Modefier
1.png
Test_Scene No Modefier
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Re: OctaneRender® for 3ds max® v3.06 TEST 4 - 4.32

Postby coilbook » Thu Apr 06, 2017 2:42 pm

coilbook Thu Apr 06, 2017 2:42 pm
ThaRaven wrote:tried with mesh enabled in viewport.. no change.. no mesh visible only Yellow Fog... deleting the modefier renders the water fine..



i think phoenix 3 has two separate sims one for liquids and one for fire and smoke. I guess you wont even need octane modifier for liquids since octane cannot support foam, mist, wetmaps. Hopefully when octane can support all these water will also render properly
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Re: OctaneRender® for 3ds max® v3.06 TEST 4 - 4.32

Postby ThaRaven » Fri Apr 07, 2017 3:43 am

ThaRaven Fri Apr 07, 2017 3:43 am
Then why would there be a modefier specifically for Liqid simulations called "OctVolPhxLiq" ? i had hoped we get spashes, foam and so on...
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Re: OctaneRender® for 3ds max® v3.06 TEST 4 - 4.32

Postby Goldisart » Fri Apr 07, 2017 6:38 am

Goldisart Fri Apr 07, 2017 6:38 am
REAL WORLD SIZE !!!!!!!!!!!!!!!!!!!!!!!!!!!
how fast can you improve ? I have a big project at this job ?

......................
if during the week is incorrigible, I will use corona render
..........
I haven't had a single draft where I ran into unsolvable situation :) that's the beauty of octane render
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2017-04-07_09-37-04.jpg
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Re: OctaneRender® for 3ds max® v3.06 TEST 4 - 4.32

Postby Goldisart » Fri Apr 07, 2017 6:47 am

Goldisart Fri Apr 07, 2017 6:47 am
alternatively, you can do so .. but better to fix
.........
have to make two changes first in the map bitmap and the second in the map scale
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Re: OctaneRender® for 3ds max® v3.06 TEST 4 - 4.32

Postby paride4331 » Fri Apr 07, 2017 7:25 am

paride4331 Fri Apr 07, 2017 7:25 am
@goldisart
Paride
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Re: OctaneRender® for 3ds max® v3.06 TEST 4 - 4.32

Postby Goldisart » Fri Apr 07, 2017 7:56 am

Goldisart Fri Apr 07, 2017 7:56 am
:D
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Re: OctaneRender® for 3ds max® v3.06 TEST 4 - 4.32

Postby Goldisart » Fri Apr 07, 2017 7:59 am

Goldisart Fri Apr 07, 2017 7:59 am
+
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Re: OctaneRender® for 3ds max® v3.06 TEST 4 - 4.32

Postby Goldisart » Fri Apr 07, 2017 8:05 am

Goldisart Fri Apr 07, 2017 8:05 am
bug fix
working asynchronously


1.
2017-04-07_11-03-10.jpg


2.
2017-04-07_11-03-34.jpg
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Re: OctaneRender® for 3ds max® v3.06 TEST 4 - 4.32

Postby coilbook » Fri Apr 07, 2017 2:21 pm

coilbook Fri Apr 07, 2017 2:21 pm
ThaRaven wrote:Then why would there be a modefier specifically for Liqid simulations called "OctVolPhxLiq" ? i had hoped we get spashes, foam and so on...



oh i did not even know that. I hope soon we will see foam, splashes, mist and especially phoenix wetmaps working since Phoenix 3 does not have mesh sticking to walls as wet effect and uses particles that later used by wetmap texture.
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