OctaneRender® for 3ds max® v3.05 - 4.30 [OBSOLETE]

Forums: OctaneRender® for 3ds max® v3.05 - 4.30 [OBSOLETE]
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Re: OctaneRender® for 3ds max® v3.05 - 4.30 [STABLE]

Postby solomonfl » Mon Mar 27, 2017 2:57 pm

solomonfl Mon Mar 27, 2017 2:57 pm
wow.. Maya is already at OctaneRender® for Maya® 3.06 (test 4) - 10.14 [TEST]

any news on the Max version?
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Re: OctaneRender® for 3ds max® v3.05 - 4.30 [STABLE]

Postby Rik » Mon Mar 27, 2017 3:12 pm

Rik Mon Mar 27, 2017 3:12 pm
wow.. Maya is already at OctaneRender® for Maya® 3.06 (test 4) - 10.14 [TEST]

any news on the Max version?


Bloody good question. So good in fact that it keeps getting asked again and again by many Max users.

Seems adaptive sampling isn't a priority . Which is fine because we don't need to cut our render times by half.

So it seems.
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Re: OctaneRender® for 3ds max® v3.05 - 4.30 [STABLE]

Postby justix » Mon Mar 27, 2017 9:02 pm

justix Mon Mar 27, 2017 9:02 pm
Rik wrote:
wow.. Maya is already at OctaneRender® for Maya® 3.06 (test 4) - 10.14 [TEST]

any news on the Max version?


Bloody good question. So good in fact that it keeps getting asked again and again by many Max users.

Seems adaptive sampling isn't a priority . Which is fine because we don't need to cut our render times by half.

So it seems.


About time we get the 3.0.6 too OR why we as 3dsMax user should wait until 3.1? No release is bug free and I need to use my 3dmax tools unavailable on the standalone.. is the reason why I decided NOt to migrate elsewhere and frankly the AS is there..no fuss..no experiment about ..just there since 1.0..

Come on
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Re: OctaneRender® for 3ds max® v3.05 - 4.30 [STABLE]

Postby Goldorak » Mon Mar 27, 2017 11:35 pm

Goldorak Mon Mar 27, 2017 11:35 pm
Hi everyone, thanks for feedback.

There is a 3.06 Max internal test build we are QA'ing. Let me discuss with the team and see if we can get a drop out based on this version asap.
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Re: OctaneRender® for 3ds max® v3.05 - 4.30 [STABLE]

Postby oguzbir » Tue Mar 28, 2017 3:44 am

oguzbir Tue Mar 28, 2017 3:44 am
How stable is that going to be?
For the sake of this amount of waiting it should be rock solid isn't it? Maybe it's V4 way ahead of standalone.

Seriously, How hard it really is adapting new build in to Max. Could someone shed a light on that?
How come C4D or Maya can have quick releases. What is so unique about max developing progress, please do tell...

I'm not urging you about releasing early test builds. But what is the story there about max falling behind all the time..

I mean seriously, Why?
sigh...
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Re: OctaneRender® for 3ds max® v3.05 - 4.30 [STABLE]

Postby Goldorak » Tue Mar 28, 2017 4:56 am

Goldorak Tue Mar 28, 2017 4:56 am
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Re: OctaneRender® for 3ds max® v3.05 - 4.30 [STABLE]

Postby DartFrog » Tue Mar 28, 2017 1:18 pm

DartFrog Tue Mar 28, 2017 1:18 pm
Sorry if it's been reported already, but this version breaks PNG sequences as textures. (probably other file-types too, didn't check) It works in 4.23, and not in 4.30.
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Re: OctaneRender® for 3ds max® v3.05 - 4.30 [STABLE]

Postby paride4331 » Tue Mar 28, 2017 2:00 pm

paride4331 Tue Mar 28, 2017 2:00 pm
hI DartFrog,
I did not find your issue, Perhaps I did not understand what you mean;
When you select your sequence, do you check "sequence" option in File select bitmap panel?
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Re: OctaneRender® for 3ds max® v3.05 - 4.30 [STABLE]

Postby kcpr-raffaEl » Tue Mar 28, 2017 9:59 pm

kcpr-raffaEl Tue Mar 28, 2017 9:59 pm
Goldorak wrote:3.06 test release here:
viewtopic.php?f=80&t=60450&view=unread#unread


Thank you!

After some not-always-so-positive feedback on this thread I would like just to thank you for your work.

I've installed 3.06 test version and working with it with no issues so far.
And I understand that some issues will probably show up - but for me it's OK - since it's test version.

So - once again Thank You OTOY for bringing us AS into 3ds Max!!

In 3.06 specific thread I'll post some constructive feedback after spending more time with 3.06.
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