OctaneRender® for 3ds max® 2.26.1 - 2.23

Forums: OctaneRender® for 3ds max® 2.26.1 - 2.23
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Re: OctaneRender® for 3ds max® 2.26.1 - 2.23

Postby Elvissuperstar007 » Fri Dec 30, 2016 9:14 am

Elvissuperstar007 Fri Dec 30, 2016 9:14 am
Camera Correction does not work
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Re: OctaneRender® for 3ds max® 2.26.1 - 2.23

Postby coilbook » Sat Jan 07, 2017 11:16 pm

coilbook Sat Jan 07, 2017 11:16 pm
any news on motion blur for liquids with changing topology. Autodesk knows about the problem Do we have to wait for 3ds max 2018?

Thank you
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Re: OctaneRender® for 3ds max® 2.26.1 - 2.23

Postby ka-ra » Tue Jan 10, 2017 3:49 pm

ka-ra Tue Jan 10, 2017 3:49 pm
Hello devs,

Can we have a 2017 version of this plugin?

Many thanks
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Re: OctaneRender® for 3ds max® 2.26.1 - 2.23

Postby ka-ra » Wed Jan 18, 2017 7:28 am

ka-ra Wed Jan 18, 2017 7:28 am
Hello again,

Can we have at least an answer to a 8 day old question ?

We have all problems with the v3 on max, so it can be useful to have this version working with max 2017

Thanks
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Re: OctaneRender® for 3ds max® 2.26.1 - 2.23

Postby paride4331 » Thu Jan 19, 2017 11:17 am

paride4331 Thu Jan 19, 2017 11:17 am
Hi Guys,
At the moment priority is fully stable V3, but developers are committed to fixing issues in V2,
and ensuring that Octane SDK V2 features are all available and usable.
However, it is unlikely any additional features will be added to V2, unless these are implemented in Octane SDK (eg. pascal support).
But it is also very unlikely that any changes will be made to Octane SDK v2 in the near future.
Regards
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