OctaneRender® for 3ds max® 2.26.1 - 2.23

Forums: OctaneRender® for 3ds max® 2.26.1 - 2.23
Sub forum for plugin releases
Forum rules
Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
Bugs related to Octane itself should be posted into the Standalone Support sub-forum.

OctaneRender® for 3ds max® 2.26.1 - 2.23

Postby neonZorglub » Mon Dec 19, 2016 2:47 am

neonZorglub Mon Dec 19, 2016 2:47 am
Plugin's version number consists of two parts - version of Octane core integrated into this version of plugin, and the version of the plugin itself.
Format: v<Octane engine version> - <plugin version>

Changes of the 2.26.1 - 2.23 version
  • Updated Octane SDK to 2.26.1 to support Pascal GPUs
Please note that this is an update for the last stable 2.x version, released on June 2016.

Previous versions changelog (since major 2.0 release):
Code: Select all

Changes of the 2.23 version
- Fixed crash when opening faulty 1.X scenes.

Changes of the 2.22 version
- Fixed stereo comboboxes bug in common camera settings.

Changes of the 2.21 version
- Implemented the image border marker in Octane viewport if alpha is enabled and no background present.

Changes of the 2.20 version
- Checker background behind alpha in Octane viewport.
- Implemented the perspective correction hack. Now if "Perspective correction" is ON for Octane camera and camera's UP-vector divergence is less than 0.6 degree from vertical - camera placement will be changed to vertical during translation. So, in some cases you perhaps may notice an inconsistency in camera tilt between viewport and rendered image when "Perspective correction" in Octane camera is ON... If you are able to see 0.6 degree difference of course...

Changes of the 2.19 version
- Fixed another Octane viewport bug.

Changes of the 2.18 version
- Fixed a bug: crashed during image porting from Octane live viewport to 3ds Max or in final rendering if non-Octane camera was used.

Changes of the 2.17 version
- New 2.25 engine.
- Fixed material color refresh in 3ds Max viewport.
- Implemented workaround for Bitmap's alpha channel saving screwed up by 3ds Max in some cases.
- Improved interactive render responsiveness.
- A couple of minor fixes and improvements...

Changes of the 2.16 version
- Improved non-linear workflow gamma processing. Material editor should have correct colors if Max gamma is enabled.

Changes of the 2.15 version
- Implemented a workaround to make a motionblur working for WSM objects.

Changes of the 2.14 version
- A couple of fixes in VRay converter.
- Improved gamma processing, to allow a proper linear workflow. Don't set Octane's "tonemapped" checkboxes if you have 3ds Max gamma enabled.

Changes of the 2.13 version
- Fixed one more issue with Octane viewport motion blur autorefresh.

Changes of the 2.12 version
- Improved Octane viewport alpha channel behaviour. Now it respects "Keep environment" setting.
- Minor fixes and improvements...

Changes of the 2.11 version
- Implemented the animation of background for Octane viewport.
- Made the changes to Octane API to improve the material DB dialog user experience for the plugins: the material DB dialog is now asynchronous (you can import a couple of materials in sequence), and retains its full UI state between openings.
- Added "Perspective correction" to camera settings.
- Fixed the motion-blur refresh behaviour in Octane viewport in some special cases.
- A couple of minor fixes and improvements...

Quick-fix release.. Changes of the 2.10 version
- Implemented multi-material support for Forest Pack geometry objects.

Changes of the 2.9 version
- New 2.24.2 engine.
- Fixed crash in some cases of using "pick" in Octane viewport.
- Fixed camera "target focusing" mode.
- Fixed "Lock camera" behavior in the case currently locked view was maximized.
- Fixed Forest Pack objects rendering issue where the material assigned to Forest Pack "Custom object" was used instead of one assigned to Forest Pack geometry.
- Octane viewport is now refreshed automatically if motion blur parameters change in render settings.
- Implemented the hack to clean up the GPU memory every time after rendering is finished.
- Minor fixes and improvements...

Changes of the 2.8 version
- Fixed bug: Octane viewport closed after render settings dialog closed.
- Fixed and improved the lock-resolution functionality of Octane viewport.
- Improved Octane's nodes displaying in "shaded" and "realistic" viewport modes. Implemented the support of all other texture nodes in addition to image textures (including Mix Texture) in "shaded" and "realistic" modes.
- Minor fixes and improvements...

Changes of the 2.7 version
- Fixed bug: crash when closing the scene during Octane live-session active.
- Fixed bug: live-session refresh stop after drag&drop of the material or texture.
- Fixed bug: render elements regression, rendered black in final render mode.
- Fixed bug: IFL support regression.
- Implemented the full support of IFL format, including comments and frames-count numbers for each file. Now you can use the full format like this:
        ; Anything after a semicolon is a comment, and is ignored.
        sand.jpg 20
        pebble.png
        stone.tif 40   
        boulder.tif 25
- Minor fixes and improvements...

Changes of the 2.6 version
- Implemented the native 3ds Max BitmapTex support as the alternative input for Octane Image textures. You can use the Viewport Canvas now to draw "on the fly" on the Octane textures.
- Minor fixes and improvements...

Changes of the 2.5 version
- Fixed the GPU setup dialog issues.
- Fixed the bug: current batch render view animation rendering did not stop completely after cancelling.

Changes of the 2.4 version
- Fixed the minor bug: the newly implemented textures previews did not refresh in material editor in some cases.

Changes of the 2.3 version
- Added "Export Octane material" button to Octane materials properties rollout in material editor. So, now you can export some specific material, even just some subtree of full material's setup.
- Added "Enable texture" parameter to Octane sun.
- Added "Enable displacement" parameter to Octane render settings.
- Implemented Octane textures previews in material editor. You need to refresh the previews cache in material editor to get existing "black squares" disappear.
- Implemented the support of 3ds Max orthographic views. Important thing to notice: Octane camera can be thought as some "physical thing" that always has the position. The ortho-views' "cameras" in 3ds Max are just like "infinite frustrums" and always return (0, 0, 0) as "camera" position. So, if such a "camera" (after becoming Octane ortho camera) appears to be right in the center of the scene (or even worse in the center of some object) - you might see some objects "clipped". To avoid this please use the new "Ortho view shift" parameter in Octane's general camera settings. This parameter shifts the ortho-view camera position (along the view direction) away from the Max's (0, 0, 0) position to the needed distance. You can set this parameter to always have Octane's ortho-view cameras positions outside of the whole scene. Don't set this value toooo big "just in case" - as this may cause precision errors.
- Implemented support of orthographic mode for Octane camera nodes. See new "Orthographic" checkbox in Octane camera rollout.
- Fixed Octane's native "Focal depth" parameter not working for Octane camera nodes.
- Minor fixes and improvements...

Changes of the 2.2 version
- Minor fixes and improvements... No new features, working on making this branch stable...

Changes of the 2.1 version
- Fixed the bug: the assignment to the complex Octane node parameters from MaxScript did not work. Now you can use MaxScript constructions like [code]sceneMaterials.Some____Glossy_material.diffuse_tex = RGBSpectrum_Texture()[/code]
- Fixed the render-settings dialog spinners bug.
- Fixed the issue when some materials did not load from LiveDB.
- Made the Octane image textures' filepath buttons to have the standard assets menu.
- Minor fixes and improvements...

Changes of the 2.0 version
- Implemented the MaxScript support for Octane render settings. Big refactoring has been made to achieve this (together with refactoring described in bullet #4), the Octane scene data format has been changed significantly enough to not be able to have the old scenes converted "on the fly". So the scenes made in previous Octane plugin versions will be incompatible with plugin versions starting from this major 2.0  version. Don't switch the current critical projects to this version.
- Any changes of Octane parameters from inside MaxScript are instantly reflected in UI of rendersettings dialog (if opened).
- Changed the "filename" parameter type of Octane nodes: now it has the same standard "filepath" type as the same parameters in other 3ds Max native nodes and can be easily accessed from MaxScript.
- Fully refactored the Octane nodes' parameter ID generation algorithm: the new algorithm allows to easily extend Octane nodes inside 3ds Max by additional plugin-specific parameters in future. Thanks to this change the next feature is already implemented:
- Added the camera mapping support to Octane image textures. See the new "Camera mapped" checkbox in Octane image textures properties.
- Octane GPU config now can be stored with scene and accessed from MaxScript.
- Minor fixes of Octane viewport.
- "Elements Active" checkbox in render-elements settings is now respected by Octane.
- Fixed one more Octane proxy preview scaling issue: in the case the scene unit scale was adopted from loaded file having proxies in it.
- Other fixes and improvements...



DOWNLOAD

OctaneRender for 3ds Max 2.26.1 - 2.23
neonZorglub
OctaneRender Team
OctaneRender Team
 
Posts: 896
Joined: Sun Jul 31, 2016 10:08 pm

Re: OctaneRender® for 3ds max® 2.26.1 - 2.23

Postby Elvissuperstar007 » Mon Dec 19, 2016 3:44 am

Elvissuperstar007 Mon Dec 19, 2016 3:44 am
Thank you so much!
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
User avatar
Elvissuperstar007
Licensed Customer
Licensed Customer
 
Posts: 2423
Joined: Thu May 20, 2010 8:20 am
Location: Ukraine/Russia

Re: OctaneRender® for 3ds max® 2.26.1 - 2.23

Postby Goldisart » Mon Dec 19, 2016 11:26 am

Goldisart Mon Dec 19, 2016 11:26 am
+
User avatar
Goldisart
Licensed Customer
Licensed Customer
 
Posts: 780
Joined: Sat Oct 26, 2013 8:47 am

Re: OctaneRender® for 3ds max® 2.26.1 - 2.23

Postby unpolbo » Tue Dec 20, 2016 4:47 pm

unpolbo Tue Dec 20, 2016 4:47 pm
GREAT
How I do to rollback to this version from v3???
unpolbo
Licensed Customer
Licensed Customer
 
Posts: 12
Joined: Wed Apr 15, 2015 1:22 pm

Re: OctaneRender® for 3ds max® 2.26.1 - 2.23

Postby kcpr-raffaEl » Wed Dec 21, 2016 4:00 pm

kcpr-raffaEl Wed Dec 21, 2016 4:00 pm
THANKS!

Is it possible do add Gamma Hack as well?
User avatar
kcpr-raffaEl
Licensed Customer
Licensed Customer
 
Posts: 130
Joined: Thu Aug 14, 2014 12:10 pm

Re: OctaneRender® for 3ds max® 2.26.1 - 2.23

Postby mbetke » Thu Dec 22, 2016 6:39 am

mbetke Thu Dec 22, 2016 6:39 am
You can't roll back from V3.
PURE3D Visualisierungen
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
User avatar
mbetke
Licensed Customer
Licensed Customer
 
Posts: 1284
Joined: Fri Jun 04, 2010 9:12 am
Location: Germany

Re: OctaneRender® for 3ds max® 2.26.1 - 2.23

Postby Elvissuperstar007 » Thu Dec 22, 2016 6:51 am

Elvissuperstar007 Thu Dec 22, 2016 6:51 am
unpolbo wrote:GREAT
How I do to rollback to this version from v3???


unlock make
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
User avatar
Elvissuperstar007
Licensed Customer
Licensed Customer
 
Posts: 2423
Joined: Thu May 20, 2010 8:20 am
Location: Ukraine/Russia

Re: OctaneRender® for 3ds max® 2.26.1 - 2.23

Postby voltaire585 » Sat Dec 24, 2016 2:59 am

voltaire585 Sat Dec 24, 2016 2:59 am
Thanks, that will be helpful. in case i have to go back to render old scenes on my pascals. hopefully flipping back to from v3 to v2 many times wont fk the licensing too much!
voltaire585
Licensed Customer
Licensed Customer
 
Posts: 91
Joined: Sun Jun 08, 2014 7:37 am

Re: OctaneRender® for 3ds max® 2.26.1 - 2.23

Postby paride4331 » Tue Dec 27, 2016 9:10 am

paride4331 Tue Dec 27, 2016 9:10 am
Hi guys,
please, DO NOT unlock!
It has been said a thousand times!
if you want to use Octane V2, simply open Octane Stand Alone V3, then Sign Out and close it.
Open Octane V2 enter username and password and that's it!
When you return to Octane V3, disable the Octane Stand Alone V2 license and enabled Octane V3 (user and password).
Use Unlock ONLY for critical situations, where you can not make Sign Out (eg pc breaks).
When unlock available are over, you have to ask for new unlock directly to Otoy.
it's Christmas, probably no one will respond to you until January 9th.
Are you prepared to take that risk?
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
User avatar
paride4331
Octane Guru
Octane Guru
 
Posts: 3689
Joined: Fri Sep 18, 2015 7:19 am

Re: OctaneRender® for 3ds max® 2.26.1 - 2.23

Postby Elvissuperstar007 » Tue Dec 27, 2016 1:25 pm

Elvissuperstar007 Tue Dec 27, 2016 1:25 pm
Error logg 2.26.1
Nvidia 1080 Strix
376.33
Attachments
octane 2.26.1 161227 182514.log
(31.42 KiB) Downloaded 349 times
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
User avatar
Elvissuperstar007
Licensed Customer
Licensed Customer
 
Posts: 2423
Joined: Thu May 20, 2010 8:20 am
Location: Ukraine/Russia
Next

Return to Releases


Who is online

Users browsing this forum: No registered users and 2 guests

Tue Apr 16, 2024 6:06 pm [ UTC ]