OctaneRender® for 3ds max® v3.04.3 - 4.26 [OBSOLETE]

Forums: OctaneRender® for 3ds max® v3.04.3 - 4.26 [OBSOLETE]
Sub forum for plugin releases
Forum rules
Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
Bugs related to Octane itself should be posted into the Standalone Support sub-forum.

Re: OctaneRender® for 3ds max® v3.04.3 - 4.26 [TEST]

Postby Goldisart » Mon Jan 16, 2017 1:13 pm

Goldisart Mon Jan 16, 2017 1:13 pm
portal material
////////////////
I could be wrong but I think it needs something like this to work ? still don't understand
Attachments
2017-01-16_16-09-10.jpg
2017-01-16_16-09-40.jpg
User avatar
Goldisart
Licensed Customer
Licensed Customer
 
Posts: 780
Joined: Sat Oct 26, 2013 8:47 am

Re: OctaneRender® for 3ds max® v3.04.3 - 4.26 [TEST]

Postby paride4331 » Tue Jan 17, 2017 11:11 am

paride4331 Tue Jan 17, 2017 11:11 am
Hi Goldisart,
portal material, does not work as in fstorm, vray etc.
His name could cause confusion.
This material is used to "indicate" where to go out to the light.
This is to prevent looped light rays that may generate noise.
https://docs.otoy.com/manuals/products/standalone/v3/using-octanerender/adjusting-matrials/working-with-material-data/using-portals/
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
User avatar
paride4331
Octane Guru
Octane Guru
 
Posts: 3689
Joined: Fri Sep 18, 2015 7:19 am

Re: OctaneRender® for 3ds max® v3.04.3 - 4.26 [TEST]

Postby oguzbir » Wed Jan 18, 2017 12:59 am

oguzbir Wed Jan 18, 2017 12:59 am
3.05.3 Standalone > v3.04.3 - 4.26 3ds max (with no texture in viewport)
When ?
My Portfolio
windows 10 Pro. |1070 + 1070 + 1070 + 1070 | i7 @4.5Ghz
User avatar
oguzbir
Licensed Customer
Licensed Customer
 
Posts: 715
Joined: Fri Jun 25, 2010 12:30 am

Re: OctaneRender® for 3ds max® v3.04.3 - 4.26 [TEST]

Postby Goldisart » Wed Jan 18, 2017 6:31 am

Goldisart Wed Jan 18, 2017 6:31 am
what about caustic - why such a big fail brightness ?????
User avatar
Goldisart
Licensed Customer
Licensed Customer
 
Posts: 780
Joined: Sat Oct 26, 2013 8:47 am

Re: OctaneRender® for 3ds max® v3.04.3 - 4.26 [TEST]

Postby Goldisart » Wed Jan 18, 2017 7:20 am

Goldisart Wed Jan 18, 2017 7:20 am
LIVE BD !!!!
long fiction in LiveBD-looked laughed for a long time .. a MESS
2017-01-18_10-18-15.jpg

maybe better to remove it at all :) :) :)
User avatar
Goldisart
Licensed Customer
Licensed Customer
 
Posts: 780
Joined: Sat Oct 26, 2013 8:47 am

Re: OctaneRender® for 3ds max® v3.04.3 - 4.26 [TEST]

Postby acc24ex » Wed Jan 18, 2017 3:52 pm

acc24ex Wed Jan 18, 2017 3:52 pm
.. also I'm gonna put this out here just so you have it in the back of your minds..

Does the otoy company realise how much of a screw up they did going against fstorm
- I am now seriously experiencing how very influential and proficient 3dmax octane users now switched to the F - because of this fact - and they give tutorials and more support to fstorm and provide more content than I've seen them with octane ..
- even though octane still has more features, people changed their mind, they like the fstorm approach

- it's getting pretty serious, cause those guys have the attention of hundreds of people - that's how much likes they get for each post (of things made with fstorm) ..

- you will have to impress them 3 times over in order to switch back - you should realise that - just went over some of those guys patreon pages - cause they have good content, and they are all going to fstorm, almost no content from them from octane, which I was actually eager to take a look at..
- you can see it clearly how they switched from providing octane tutorials, and now just going to fstorm

..so going free with the software was a great approach, cause now there are hundreds of very active users - I have never seen an octane group constantly having hundreds of likes on posts - in a short amount of time it gained a lot of traffic, it didn't happen to octane in like 5 years, and some 3rd party developers started giving support to materials - so our LiveDB never lived up to it's potential, materials weren't really updated in years

- and this is only for max - the whole facebook octane community (c4d, maya, modo etc) has same or less exposure - so there is a big max community out there, seems like you just failed to reach it
[size=85]3dmax, zbrush, UE
//Behance profile //BOONAR
//Octane render toolbox 3dsmax
User avatar
acc24ex
Licensed Customer
Licensed Customer
 
Posts: 1481
Joined: Fri Mar 19, 2010 10:58 pm
Location: Croatia

Re: OctaneRender® for 3ds max® v3.04.3 - 4.26 [TEST]

Postby haze » Thu Jan 19, 2017 1:54 am

haze Thu Jan 19, 2017 1:54 am
A release with many fixes and the up to date SDK is being made available to our internal tester today. We expect to release it on Monday
User avatar
haze
OctaneRender Team
OctaneRender Team
 
Posts: 969
Joined: Sun Feb 08, 2015 8:57 pm

Re: OctaneRender® for 3ds max® v3.04.3 - 4.26 [TEST]

Postby Elvissuperstar007 » Thu Jan 19, 2017 7:01 am

Elvissuperstar007 Thu Jan 19, 2017 7:01 am
Fstorm It makes only one person! Karba this is a normal programmer
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
User avatar
Elvissuperstar007
Licensed Customer
Licensed Customer
 
Posts: 2423
Joined: Thu May 20, 2010 8:20 am
Location: Ukraine/Russia

Re: OctaneRender® for 3ds max® v3.04.3 - 4.26 [TEST]

Postby mbetke » Thu Jan 19, 2017 9:02 am

mbetke Thu Jan 19, 2017 9:02 am
I noticed during material conversion that Roughtness always converts to 0,0 no matter how it was set in Vray?
Is it only me?
PURE3D Visualisierungen
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
User avatar
mbetke
Licensed Customer
Licensed Customer
 
Posts: 1284
Joined: Fri Jun 04, 2010 9:12 am
Location: Germany

Re: OctaneRender® for 3ds max® v3.04.3 - 4.26 [TEST]

Postby paride4331 » Thu Jan 19, 2017 11:04 am

paride4331 Thu Jan 19, 2017 11:04 am
Hi mbetke,
I'm testing the conversion of V-Ray materials in glossy material; by next week I should send my test developers.
This is a test about roughness and looks good; I encountered some issue with IOR and RGB but not with Rglossiness.
I would be very interested in your issue, could you kindly share two files with your V-Ray material and Octane converted material?
Regards
Paride
Attachments
convert.jpg
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
User avatar
paride4331
Octane Guru
Octane Guru
 
Posts: 3689
Joined: Fri Sep 18, 2015 7:19 am
PreviousNext

Return to Releases


Who is online

Users browsing this forum: Google [Bot] and 12 guests

Thu Apr 25, 2024 10:56 am [ UTC ]