OctaneRender® for 3ds max® v3.02 - 4.1 [OBSOLETE]

Forums: OctaneRender® for 3ds max® v3.02 - 4.1 [OBSOLETE]
Sub forum for plugin releases
Forum rules
Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
Bugs related to Octane itself should be posted into the Standalone Support sub-forum.

OctaneRender® for 3ds max® v3.02 - 4.1 [OBSOLETE]

Postby JimStar » Fri Jul 01, 2016 4:57 am

JimStar Fri Jul 01, 2016 4:57 am
Plugin's version string consists of two parts - version of Octane core integrated into this version of plugin, and the version of the plugin itself.
Format: v<Octane engine version> - <plugin version>

This is the test release with new features implemented, so some issues are expected. Please report the bugs in the "Bug reports" section.

Changes of the 4.1 version

  • Implemented the PhoenixFD simulator support. You need to apply the new "OctaneVolume" modifier on top of simulator object to have access to additional Octane-specific settings. Mapping of PhoenixFD channels to Octane: temperature -> emission, smoke -> apsorption -> scatter, and velocity -> velocity.
  • Implemented a feeding of Octane image textures by non-Octane textures input. Now not only BitmapTex can be connected to "bitmap" attribute of Octane image textures. In this case the new "Bake input scale" and "Bake input resolution" attributes of Octane image texture must be tuned accordingly. But I still advise you to not abuse this approach too much, and still use the old efficient way: manually baking the texture to the file and use this file in created Octane image node. Because in the latter case you will do this manual baking only once - when you are creating the texture. But when you use this "on the fly" texture baking approach - the plugin will render (using standard 3ds Max CPU-calculated nodes) and bake every such texture every time during scene translation. So, if you have quite a few of such textures with high baking-resolution set - it will significantly increase the scene translation time. My measures for just one 3ds Max "Marble texture" show about 67ms rendering and baking it into 512x512 image buffer, and about 1500ms to do the same into 4092x4092 image buffer. Multiply this by amount of your non-Octane textures in the Octane scene - and you will get the overall slowdown time of every translation stage (the CPU-stage before Octane even starts to render on GPU).
  • Minor fixes and improvements...
1.png
2.png
3.png



Previous versions changelog (since major 4.0 plugin release):
Code: Select all
Changes of the 4.0 version
- Implemented the support of "Time" settings of standard BitmapTex when it is connected to any of Octane image textures. "Sync Frames to Particle Age" currently is not supported - this needs the support on Octane rendering core level.
- Implemented advanced file sequence settings for Octane image textures and volume object. The "digits number" setting only makes sense when direct file sequence is used (not an IFL file). The "end condition" makes sense only when IFL file is used. The "start frame" and "playback rate" are used in both modes.
- Textures preview now respects the timeline position when generated.
- Implemented the distribution visualisation for Octane IES lights having target. See the new "IES distribution visualisation" section in Octane settings.
- Minor fixes and improvements...



You can read about new features of OctaneRender™ 3.0 here:
viewtopic.php?f=33&t=51679


DOWNLOAD
THIS MAJOR VERSION'S SCENE FORMAT IS NOT COMPATIBLE WITH PRE-2.0 PLUGIN VERSIONS! DON'T SWITCH THE CURRENT CRITICAL PROJECTS TO THIS AND LATER RELEASES!!!
Read the changelog of 2.X branch and discussions in previous threads of 2.X versions.
You can use the materials export/import to/from LocalDB to transfer the materials between 1.X branch versions and current versions.

Or the 2-stage converter.


OctaneRender for 3ds Max 3.02 - 4.1

DEMO version:
OctaneRender for 3ds Max 3.02 - 4.1 DEMO

If you need to see the changelog of current rendering core, or download standalone installer to get network slave and daemon please find it here:
viewtopic.php?f=24&t=54805
User avatar
JimStar
OctaneRender Team
OctaneRender Team
 
Posts: 3781
Joined: Thu Jul 28, 2011 8:19 pm
Location: Auckland, New Zealand

Re: OctaneRender® for 3ds max® v3.02 - 4.1 [OBSOLETE]

Postby JimStar » Mon Jul 04, 2016 5:02 am

JimStar Mon Jul 04, 2016 5:02 am
Next version HERE.
User avatar
JimStar
OctaneRender Team
OctaneRender Team
 
Posts: 3781
Joined: Thu Jul 28, 2011 8:19 pm
Location: Auckland, New Zealand

Return to Releases


Who is online

Users browsing this forum: No registered users and 7 guests

Fri Apr 19, 2024 10:37 pm [ UTC ]