OctaneRender® for 3ds max® v2.25 - 2.22 [OBSOLETE]

Forums: OctaneRender® for 3ds max® v2.25 - 2.22 [OBSOLETE]
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OctaneRender® for 3ds max® v2.25 - 2.22 [OBSOLETE]

Postby JimStar » Sun May 08, 2016 10:48 pm

JimStar Sun May 08, 2016 10:48 pm
Plugin's version string consists of two parts - version of Octane core integrated into this version of plugin, and the version of the plugin itself.
Format: v<Octane engine version> - <plugin version>

Changes of the 2.22 version

  • Fixed stereo comboboxes bug in common camera settings.

Previous versions changelog (since major 2.0 release):
Code: Select all
Changes of the 2.21 version
- Implemented the image border marker in Octane viewport if alpha is enabled and no background present.

Changes of the 2.20 version
- Checker background behind alpha in Octane viewport.
- Implemented the perspective correction hack. Now if "Perspective correction" is ON for Octane camera and camera's UP-vector divergence is less than 0.6 degree from vertical - camera placement will be changed to vertical during translation. So, in some cases you perhaps may notice an inconsistency in camera tilt between viewport and rendered image when "Perspective correction" in Octane camera is ON... If you are able to see 0.6 degree difference of course...

Changes of the 2.19 version
- Fixed another Octane viewport bug.

Changes of the 2.18 version
- Fixed a bug: crashed during image porting from Octane live viewport to 3ds Max or in final rendering if non-Octane camera was used.

Changes of the 2.17 version
- New 2.25 engine.
- Fixed material color refresh in 3ds Max viewport.
- Implemented workaround for Bitmap's alpha channel saving screwed up by 3ds Max in some cases.
- Improved interactive render responsiveness.
- A couple of minor fixes and improvements...

Changes of the 2.16 version
- Improved non-linear workflow gamma processing. Material editor should have correct colors if Max gamma is enabled.

Changes of the 2.15 version
- Implemented a workaround to make a motionblur working for WSM objects.

Changes of the 2.14 version
- A couple of fixes in VRay converter.
- Improved gamma processing, to allow a proper linear workflow. Don't set Octane's "tonemapped" checkboxes if you have 3ds Max gamma enabled.

Changes of the 2.13 version
- Fixed one more issue with Octane viewport motion blur autorefresh.

Changes of the 2.12 version
- Improved Octane viewport alpha channel behaviour. Now it respects "Keep environment" setting.
- Minor fixes and improvements...

Changes of the 2.11 version
- Implemented the animation of background for Octane viewport.
- Made the changes to Octane API to improve the material DB dialog user experience for the plugins: the material DB dialog is now asynchronous (you can import a couple of materials in sequence), and retains its full UI state between openings.
- Added "Perspective correction" to camera settings.
- Fixed the motion-blur refresh behaviour in Octane viewport in some special cases.
- A couple of minor fixes and improvements...

Quick-fix release.. Changes of the 2.10 version
- Implemented multi-material support for Forest Pack geometry objects.

Changes of the 2.9 version
- New 2.24.2 engine.
- Fixed crash in some cases of using "pick" in Octane viewport.
- Fixed camera "target focusing" mode.
- Fixed "Lock camera" behavior in the case currently locked view was maximized.
- Fixed Forest Pack objects rendering issue where the material assigned to Forest Pack "Custom object" was used instead of one assigned to Forest Pack geometry.
- Octane viewport is now refreshed automatically if motion blur parameters change in render settings.
- Implemented the hack to clean up the GPU memory every time after rendering is finished.
- Minor fixes and improvements...

Changes of the 2.8 version
- Fixed bug: Octane viewport closed after render settings dialog closed.
- Fixed and improved the lock-resolution functionality of Octane viewport.
- Improved Octane's nodes displaying in "shaded" and "realistic" viewport modes. Implemented the support of all other texture nodes in addition to image textures (including Mix Texture) in "shaded" and "realistic" modes.
- Minor fixes and improvements...

Changes of the 2.7 version
- Fixed bug: crash when closing the scene during Octane live-session active.
- Fixed bug: live-session refresh stop after drag&drop of the material or texture.
- Fixed bug: render elements regression, rendered black in final render mode.
- Fixed bug: IFL support regression.
- Implemented the full support of IFL format, including comments and frames-count numbers for each file. Now you can use the full format like this:
        ; Anything after a semicolon is a comment, and is ignored.
        sand.jpg 20
        pebble.png
        stone.tif 40   
        boulder.tif 25
- Minor fixes and improvements...

Changes of the 2.6 version
- Implemented the native 3ds Max BitmapTex support as the alternative input for Octane Image textures. You can use the Viewport Canvas now to draw "on the fly" on the Octane textures.
- Minor fixes and improvements...

Changes of the 2.5 version
- Fixed the GPU setup dialog issues.
- Fixed the bug: current batch render view animation rendering did not stop completely after cancelling.

Changes of the 2.4 version
- Fixed the minor bug: the newly implemented textures previews did not refresh in material editor in some cases.

Changes of the 2.3 version
- Added "Export Octane material" button to Octane materials properties rollout in material editor. So, now you can export some specific material, even just some subtree of full material's setup.
- Added "Enable texture" parameter to Octane sun.
- Added "Enable displacement" parameter to Octane render settings.
- Implemented Octane textures previews in material editor. You need to refresh the previews cache in material editor to get existing "black squares" disappear.
- Implemented the support of 3ds Max orthographic views. Important thing to notice: Octane camera can be thought as some "physical thing" that always has the position. The ortho-views' "cameras" in 3ds Max are just like "infinite frustrums" and always return (0, 0, 0) as "camera" position. So, if such a "camera" (after becoming Octane ortho camera) appears to be right in the center of the scene (or even worse in the center of some object) - you might see some objects "clipped". To avoid this please use the new "Ortho view shift" parameter in Octane's general camera settings. This parameter shifts the ortho-view camera position (along the view direction) away from the Max's (0, 0, 0) position to the needed distance. You can set this parameter to always have Octane's ortho-view cameras positions outside of the whole scene. Don't set this value toooo big "just in case" - as this may cause precision errors.
- Implemented support of orthographic mode for Octane camera nodes. See new "Orthographic" checkbox in Octane camera rollout.
- Fixed Octane's native "Focal depth" parameter not working for Octane camera nodes.
- Minor fixes and improvements...

Changes of the 2.2 version
- Minor fixes and improvements... No new features, working on making this branch stable...

Changes of the 2.1 version
- Fixed the bug: the assignment to the complex Octane node parameters from MaxScript did not work. Now you can use MaxScript constructions like [code]sceneMaterials.Some____Glossy_material.diffuse_tex = RGBSpectrum_Texture()[/code]
- Fixed the render-settings dialog spinners bug.
- Fixed the issue when some materials did not load from LiveDB.
- Made the Octane image textures' filepath buttons to have the standard assets menu.
- Minor fixes and improvements...

Changes of the 2.0 version
- Implemented the MaxScript support for Octane render settings. Big refactoring has been made to achieve this (together with refactoring described in bullet #4), the Octane scene data format has been changed significantly enough to not be able to have the old scenes converted "on the fly". So the scenes made in previous Octane plugin versions will be incompatible with plugin versions starting from this major 2.0  version. Don't switch the current critical projects to this version.
- Any changes of Octane parameters from inside MaxScript are instantly reflected in UI of rendersettings dialog (if opened).
- Changed the "filename" parameter type of Octane nodes: now it has the same standard "filepath" type as the same parameters in other 3ds Max native nodes and can be easily accessed from MaxScript.
- Fully refactored the Octane nodes' parameter ID generation algorithm: the new algorithm allows to easily extend Octane nodes inside 3ds Max by additional plugin-specific parameters in future. Thanks to this change the next feature is already implemented:
- Added the camera mapping support to Octane image textures. See the new "Camera mapped" checkbox in Octane image textures properties.
- Octane GPU config now can be stored with scene and accessed from MaxScript.
- Minor fixes of Octane viewport.
- "Elements Active" checkbox in render-elements settings is now respected by Octane.
- Fixed one more Octane proxy preview scaling issue: in the case the scene unit scale was adopted from loaded file having proxies in it.
- Other fixes and improvements...



DOWNLOAD
THIS MAJOR VERSION'S SCENE FORMAT IS NOT COMPATIBLE WITH PRE-2.0 PLUGIN VERSIONS! DON'T SWITCH THE CURRENT CRITICAL PROJECTS TO THIS AND LATER RELEASES!!!
Read the changelog of this 2.X branch and discussions in previous threads of 2.X versions.
You can use the materials export/import to/from LocalDB to transfer the materials between 1.X branch versions and current versions.

Or the 2-stage converter.


OctaneRender for 3ds Max 2.25 - 2.22
OctaneRender for 3ds Max 2.25 - 2.22 DEMO

For network slave and daemon please download standalone installer here:
viewtopic.php?f=24&t=52329
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JimStar
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Re: OctaneRender® for 3ds max® v2.25 - 2.22 [OBSOLETE]

Postby JimStar » Tue May 31, 2016 9:13 pm

JimStar Tue May 31, 2016 9:13 pm
Next version HERE.
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JimStar
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