OctaneRender® for 3ds max® v2.23.2 - 2.8 [OBSOLETE]

Forums: OctaneRender® for 3ds max® v2.23.2 - 2.8 [OBSOLETE]
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Re: OctaneRender® for 3ds max® v2.23.2 - 2.8 [TEST]

Postby gueoct » Mon Sep 21, 2015 10:34 am

gueoct Mon Sep 21, 2015 10:34 am
Lock Camera has a problem:
When the Camera is locked, and i maximize the Camera View, Octane Viewport switches to an othogonal Top View!
This used to work better in previews releases.
What i really love is the fact, that we can render Orthogonal Views now !!! :-)
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maxmize bug.jpg
maxmize bug.jpg (14.82 KiB) Viewed 4643 times
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Re: OctaneRender® for 3ds max® v2.23.2 - 2.8 [TEST]

Postby gabrielefx » Mon Sep 21, 2015 10:51 am

gabrielefx Mon Sep 21, 2015 10:51 am
gueoct wrote:Lock Camera has a problem:
When the Camera is locked, and i maximize the Camera View, Octane Viewport switches to an othogonal Top View!
This used to work better in previews releases.
What i really love is the fact, that we can render Orthogonal Views now !!! :-)


I render ortho views with 1.9 and standard camera
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Re: OctaneRender® for 3ds max® v2.23.2 - 2.8 [TEST]

Postby Goldisart » Mon Sep 21, 2015 11:42 am

Goldisart Mon Sep 21, 2015 11:42 am
in orthographic cameras, the standard does not work near clip depth !!!!!!
..................
Often when you start work - it means that something is lacking constantly (nice things and spoil the work) is a priority to adapt to the standard tasks and tools in 3d max
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Re: OctaneRender® for 3ds max® v2.23.2 - 2.8 [TEST]

Postby dawe » Mon Sep 21, 2015 12:17 pm

dawe Mon Sep 21, 2015 12:17 pm
Every time jI try to set the focus in the octane render view, Max crashes.
Does any body else have this?

/Daniel

MAX 2016
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Re: OctaneRender® for 3ds max® v2.23.2 - 2.8 [TEST]

Postby gueoct » Mon Sep 21, 2015 3:43 pm

gueoct Mon Sep 21, 2015 3:43 pm
gabrielefx wrote:
gueoct wrote:Lock Camera has a problem:
When the Camera is locked, and i maximize the Camera View, Octane Viewport switches to an othogonal Top View!
This used to work better in previews releases.
What i really love is the fact, that we can render Orthogonal Views now !!! :-)


I render ortho views with 1.9 and standard camera

I know... :-) This was not the reason of my posting,
but the fact that Lock Camera doesn´t work properly anymore...
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Re: OctaneRender® for 3ds max® v2.23.2 - 2.8 [TEST]

Postby gueoct » Mon Sep 21, 2015 6:46 pm

gueoct Mon Sep 21, 2015 6:46 pm
dawe wrote:Every time jI try to set the focus in the octane render view, Max crashes.
Does any body else have this?

/Daniel

MAX 2016


you talking about orthogonal views, right? Yes here (max2014) focussing crashes max.
So you better use Max standard camera and set it to "orthogonal", like gabrielefx mentioned anbove.
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Re: OctaneRender® for 3ds max® v2.23.2 - 2.8 [TEST]

Postby dawe » Mon Sep 21, 2015 7:40 pm

dawe Mon Sep 21, 2015 7:40 pm
gueoct wrote:
dawe wrote:Every time jI try to set the focus in the octane render view, Max crashes.
Does any body else have this?

/Daniel

MAX 2016


you talking about orthogonal views, right? Yes here (max2014) focussing crashes max.
So you better use Max standard camera and set it to "orthogonal", like gabrielefx mentioned anbove.


Thanks!
I belive it was in perspective view And it kept going on all morning. but then I started a new scene and after that I wasnt able to reproduce it.

Anyway Thanks for the tip. I will keep it in mind till next time

Best
Daniel
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Re: OctaneRender® for 3ds max® v2.23.2 - 2.8 [TEST]

Postby gueoct » Mon Sep 21, 2015 8:13 pm

gueoct Mon Sep 21, 2015 8:13 pm
[quote="dawe"

Thanks!
I belive it was in perspective view And it kept going on all morning. but then I started a new scene and after that I wasnt able to reproduce it.

Anyway Thanks for the tip. I will keep it in mind till next time

Best
Daniel[/quote]

Damn, you are right; it just happend to me, too!
At least, camera viewports seem to be safe... :-)
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Re: OctaneRender® for 3ds max® v2.23.2 - 2.8 [TEST]

Postby gueoct » Mon Sep 21, 2015 9:04 pm

gueoct Mon Sep 21, 2015 9:04 pm
gabrielefx wrote: I render ortho views with 1.9 and standard camera

I just found out, that Orthogonal Camera was introduced with v2.3...
Is there a reason why you prefer doing it with 1.9 and Standard Camera?
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Re: OctaneRender® for 3ds max® v2.23.2 - 2.8 [TEST]

Postby Goldisart » Tue Sep 22, 2015 9:27 am

Goldisart Tue Sep 22, 2015 9:27 am
new camera handy - you need the camera to do instance - each group of cameras that would not have to configure each camera. = The only problem is that 3Dmax doesn't understand Octan camera in Perspective match :(



and physical camera as standard is crashing when combining images
viewtopic.php?f=80&t=50200&start=20
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2015-09-22 16-34-14 OctaneRender Viewport.png
2015-09-22 13-44-09 привязка 1.max - Autodesk 3ds Max 2016 .png
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