OctaneRender® for 3ds max® v2.23.2 - 2.8 [OBSOLETE]

Forums: OctaneRender® for 3ds max® v2.23.2 - 2.8 [OBSOLETE]
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Re: OctaneRender® for 3ds max® v2.23.2 - 2.8 [TEST]

Postby Goldisart » Mon Sep 14, 2015 2:31 pm

Goldisart Mon Sep 14, 2015 2:31 pm
not in all scenes but sometimes occurs such a problem

2016 max



I posted part of the scene - it occurs in the same way oshibka I have one solution a new scene and merge the old stage in new
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2015-09-14 17-29-51 OctaneRender Viewport.png
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Re: OctaneRender® for 3ds max® v2.23.2 - 2.8 [TEST]

Postby jblessing » Tue Sep 15, 2015 10:16 pm

jblessing Tue Sep 15, 2015 10:16 pm
Moving to 2.8 from 2.1, when I have an target Octane Camera focus set on "Target" I get nothing but grainy white renders. If I change the focus to manual or auto focus, it works fine.
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Re: OctaneRender® for 3ds max® v2.23.2 - 2.8 [TEST]

Postby Goldisart » Thu Sep 17, 2015 9:29 am

Goldisart Thu Sep 17, 2015 9:29 am
SOS !!! SOS !!! SOS !!! SOS !!!! the positioning error of the camera to viewport
SOS !!! SOS !!! SOS !!! SOS !!!! the positioning error of the camera to viewport
SOS !!! SOS !!! SOS !!! SOS !!!! the positioning error of the camera to viewport

camera mapping is in big a...s
......................................................

test 3dmax 15 - 16

test 1.9 - 2.8 - no work correctly

the project starts on Friday !!!!! JIM !!!! you can fix this critical error
Attachments
2015-09-17 12-38-10 add.png @ 100% (Layer 0, RGB 16#)  .png
2015-09-17 12-25-37 OctaneRender Viewport.png
2015-09-17 12-27-30 Camera001, frame 0, Display Gamma  2,2, RGBA Color 16 Bits Channel (1 1).png
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Re: OctaneRender® for 3ds max® v2.23.2 - 2.8 [TEST]

Postby acc24ex » Thu Sep 17, 2015 11:47 am

acc24ex Thu Sep 17, 2015 11:47 am
Octane DEMO

- error message on max 2014 and 2015, win 8.1. ..still.. - everywhere else works ok, is there an entry in a .ini file or something..

Capture.JPG
[size=85]3dmax, zbrush, UE
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Re: OctaneRender® for 3ds max® v2.23.2 - 2.8 [TEST]

Postby ricardobjerke » Thu Sep 17, 2015 7:11 pm

ricardobjerke Thu Sep 17, 2015 7:11 pm
I can't get the plugin to work.

It simply won't detect my GPU inside Octane's 3ds max plugin. The weirdest thing is that it works just fine on the standalone version.

BUG video card.PNG


Machine's configuration:
Geforce GTX 970
Nvidia driver 355.82
3dsmax 2015/16
Octane Plugin v.2.23.2-2.8
Octane Standalone v.2.24.1

Extra info:
The scene was built inside of max. I only opened it in Octane in order to check if the problem was Octane standalone or plugin related
The scene renders fine in other machines with the same configs (standalone and plugin versions)
It is NOT a scene related problem. The plugin doesnt work at all
I've just formated and reinstalled the OS and programs in the hope that something could be wrong with my OS, but it didn't help at all
I also disabled the onboard GPU in the BIOS to eliminate any sort of conflict between the onboard GPU and the GTX 970

ANYONE?! :roll:
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Re: OctaneRender® for 3ds max® v2.23.2 - 2.8 [TEST]

Postby dawe » Fri Sep 18, 2015 10:51 am

dawe Fri Sep 18, 2015 10:51 am
Hi.
Splines don´t render unless you put a poly, or mesh- modifier on top.

//Daniel
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Re: OctaneRender® for 3ds max® v2.23.2 - 2.8 [TEST]

Postby mbetke » Sat Sep 19, 2015 5:43 pm

mbetke Sat Sep 19, 2015 5:43 pm
I also use the CG-Source HDR images. And it is a natural behaviour that you will get black reflections from the ground, if the ground is black. ;) ;)

They are intended to use with a proper floor, usually your terrain and then add some background images (with alpha) like trees or so to get more spiced up window reflections.
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Re: OctaneRender® for 3ds max® v2.23.2 - 2.8 [TEST]

Postby mikinik » Sat Sep 19, 2015 8:44 pm

mikinik Sat Sep 19, 2015 8:44 pm
mbetke, unfortunately probably not everyone knows about it.
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Re: OctaneRender® for 3ds max® v2.23.2 - 2.8 [TEST]

Postby Elvissuperstar007 » Sun Sep 20, 2015 12:02 pm

Elvissuperstar007 Sun Sep 20, 2015 12:02 pm
mbetke wrote:I also use the CG-Source HDR images. And it is a natural behaviour that you will get black reflections from the ground, if the ground is black. ;) ;)

They are intended to use with a proper floor, usually your terrain and then add some background images (with alpha) like trees or so to get more spiced up window reflections.


then add the necessary support for this feature
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2015-09-20 17-00-31 Скриншот экрана.png
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Re: OctaneRender® for 3ds max® v2.23.2 - 2.8 [TEST]

Postby mikinik » Sun Sep 20, 2015 4:21 pm

mikinik Sun Sep 20, 2015 4:21 pm
Elvissuperstar007, this thread is not for requests.
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