OctaneRender® for 3ds max® v2.20

Forums: OctaneRender® for 3ds max® v2.20
Sub forum for plugin releases
Forum rules
Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
Bugs related to Octane itself should be posted into the Standalone Support sub-forum.

Re: OctaneRender® for 3ds max® v2.20

Postby RobSteady » Wed Feb 18, 2015 9:14 am

RobSteady Wed Feb 18, 2015 9:14 am
oguzbir wrote:I think Otoy has to recruit assistants for Karba.

Already requested. The answer was that it would not speed up the development process :?
Octane for 3ds Max v2.21.1 | i7-5930K | 32GB | 1 x GTX Titan Z + 2 x GTX 980 Ti
User avatar
RobSteady
Licensed Customer
Licensed Customer
 
Posts: 618
Joined: Thu Jun 07, 2012 7:33 am

Re: OctaneRender® for 3ds max® v2.20

Postby solomon » Tue Feb 24, 2015 6:10 am

solomon Tue Feb 24, 2015 6:10 am
Hi Karba,

there seems to be a problem with the motion-blur on moving objects in this build ~ I have a scene with a plane that has 2 engines, with props that are spinning... the motion-blur on one of the engines renders properly, but the second is rendering in a strange way, almost as if the props are detached ... when I reduce the motion-blur duration to 0.125 ... the problem is less noticeable but then I lose the amount of motion-blur to convincingly show that the blades are spinning.
Solomon W. Jagwe
3D Artist/Animator/Modeler | Independent Film Director
http://www.sowl.com | http://www.galiwango.com | http://www.nkozaandnankya.com
solomon
Licensed Customer
Licensed Customer
 
Posts: 342
Joined: Tue Mar 19, 2013 2:04 pm
Location: USA

Re: OctaneRender® for 3ds max® v2.20

Postby mvscommon » Tue Feb 24, 2015 10:28 am

mvscommon Tue Feb 24, 2015 10:28 am
Reflection alfa its cool otins but it is not work! Need some exceptions for objects and ENVIRONMENT! I can`t get clean reflections be cos environmet is always reflect too/
mvscommon
Licensed Customer
Licensed Customer
 
Posts: 6
Joined: Fri Aug 30, 2013 12:37 pm

Re: OctaneRender® for 3ds max® v2.20

Postby vfxman83 » Tue Feb 24, 2015 3:58 pm

vfxman83 Tue Feb 24, 2015 3:58 pm
Hi Karba ?

When will you update ? You told us for a month ago to update.

We're waiting the new version.
vfxman83
Licensed Customer
Licensed Customer
 
Posts: 52
Joined: Sat Mar 22, 2014 6:07 pm

Re: OctaneRender® for 3ds max® v2.20

Postby Karba » Wed Feb 25, 2015 3:50 am

Karba Wed Feb 25, 2015 3:50 am
vfxman83 wrote:Hi Karba ?

When will you update ? You told us for a month ago to update.

We're waiting the new version.


Hi

Sorry for so long delay.
I will make a new release tomorrow.
I was really busy with manual update and material converter update.
User avatar
Karba
OctaneRender Team
OctaneRender Team
 
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

Re: OctaneRender® for 3ds max® v2.20

Postby RobSteady » Wed Feb 25, 2015 12:16 pm

RobSteady Wed Feb 25, 2015 12:16 pm
Karba, is Object ID supposed to look the same as Material ID in Render Elements?
Is it possible to add an option to render Alpha's for Materials (Black/White Masks)?
Octane for 3ds Max v2.21.1 | i7-5930K | 32GB | 1 x GTX Titan Z + 2 x GTX 980 Ti
User avatar
RobSteady
Licensed Customer
Licensed Customer
 
Posts: 618
Joined: Thu Jun 07, 2012 7:33 am

Re: OctaneRender® for 3ds max® v2.20

Postby oguzbir » Wed Feb 25, 2015 1:53 pm

oguzbir Wed Feb 25, 2015 1:53 pm
RobSteady wrote:Karba, is Object ID supposed to look the same as Material ID in Render Elements?
Is it possible to add an option to render Alpha's for Materials (Black/White Masks)?


Object id is totally different than mat id.
obj id pass gives every instanced objects same color where as mat id outputs different materials.
I use them both.
My Portfolio
windows 10 Pro. |1070 + 1070 + 1070 + 1070 | i7 @4.5Ghz
User avatar
oguzbir
Licensed Customer
Licensed Customer
 
Posts: 715
Joined: Fri Jun 25, 2010 12:30 am

Re: OctaneRender® for 3ds max® v2.20

Postby solomon » Wed Feb 25, 2015 2:34 pm

solomon Wed Feb 25, 2015 2:34 pm
Karba wrote:
vfxman83 wrote:Hi Karba ?

When will you update ? You told us for a month ago to update.

We're waiting the new version.


Hi

Sorry for so long delay.
I will make a new release tomorrow.
I was really busy with manual update and material converter update.


so looking forward to this today :)
Solomon W. Jagwe
3D Artist/Animator/Modeler | Independent Film Director
http://www.sowl.com | http://www.galiwango.com | http://www.nkozaandnankya.com
solomon
Licensed Customer
Licensed Customer
 
Posts: 342
Joined: Tue Mar 19, 2013 2:04 pm
Location: USA

Re: OctaneRender® for 3ds max® v2.20

Postby solomon » Wed Feb 25, 2015 7:22 pm

solomon Wed Feb 25, 2015 7:22 pm
I have 2 gpu cards, but when I enable both, Octane seems to be using only one, is there something or a step I am missing?
Solomon W. Jagwe
3D Artist/Animator/Modeler | Independent Film Director
http://www.sowl.com | http://www.galiwango.com | http://www.nkozaandnankya.com
solomon
Licensed Customer
Licensed Customer
 
Posts: 342
Joined: Tue Mar 19, 2013 2:04 pm
Location: USA

Re: OctaneRender® for 3ds max® v2.20

Postby koga » Tue Jun 23, 2015 3:02 pm

koga Tue Jun 23, 2015 3:02 pm
I was using an older version, and when I moved to this new version, nothing appears at render time or gets a little square with multiple colors. What did I do to fix? the version I used was 2:04
koga
Licensed Customer
Licensed Customer
 
Posts: 6
Joined: Wed Jul 17, 2013 3:20 pm
Previous

Return to Releases


Who is online

Users browsing this forum: No registered users and 11 guests

Thu Apr 25, 2024 4:29 pm [ UTC ]