OctaneRender® for 3ds max® v2.16a

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OctaneRender® for 3ds max® v2.16a

Postby Karba » Mon Dec 29, 2014 9:51 pm

Karba Mon Dec 29, 2014 9:51 pm
Main changes since version 2.15

  • Fixed broken render element output when production render is used.
  • Fixed broken net render statistic.
  • Reduced the brightness of the daylight environment by a factor of 0.6 for the new daylight model and 0.8 for the old model. This way there is a better match between the texture environment and the daylight environment. Or in other words: Exteriors rendered with the default exposure settings are less overexposed than before. Older scenes will be converted automatically and should render the same.
  • Fixed broken UV transform when texture nodes share the same projection node (see viewtopic.php?p=215810#p215810).
  • Fixed bug that caused slaves "to lose samples" (see viewtopic.php?p=215713#p215713).
  • Fixed matte material which ignored the "shadow visibility" of object layer nodes (see viewtopic.php?p=209329#p209329).
  • Fixed broken auto-focus if focal depth is set to 0.


Due to the switch to CUDA 6.5 you will need a current graphics driver of version 344.x or higher.

DOWNLOAD
Installer http://render.otoy.com/plugindownloads/ ... _2_16a.zip (30MB ZIP File)

For network slave and daemon please download standalone installer here
viewtopic.php?f=24&t=44074

Yours,
The OctaneRender® Team.
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Re: OctaneRender® for 3ds max® v2.16

Postby oguzbir » Mon Dec 29, 2014 10:17 pm

oguzbir Mon Dec 29, 2014 10:17 pm
Thanks
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Re: OctaneRender® for 3ds max® v2.16a

Postby Karba » Tue Dec 30, 2014 1:15 am

Karba Tue Dec 30, 2014 1:15 am
I have updated the installer to 2.16a. I forgot to fix network render statistic.
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Re: OctaneRender® for 3ds max® v2.16a

Postby wastzzz » Tue Dec 30, 2014 8:25 am

wastzzz Tue Dec 30, 2014 8:25 am
Karba wrote:I have updated the installer to 2.16a. I forgot to fix network render statistic.


All the Render Elements now work with production rendering, BUT their quality is not acceptable, borders are jagged. They also have the wrong anti aliasing settings.
Please make them use the same anti aliasing filter size as in the Kernel settings, and improve the sampling, or let us choose the number of samples.

Thank you,
M.
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Re: OctaneRender® for 3ds max® v2.16a

Postby RobSteady » Tue Dec 30, 2014 9:50 am

RobSteady Tue Dec 30, 2014 9:50 am
Thanks Karba.
Nothing new for the Material Converter? :(
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Re: OctaneRender® for 3ds max® v2.16a

Postby JuM » Tue Dec 30, 2014 10:20 am

JuM Tue Dec 30, 2014 10:20 am
Thank you man.
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Re: OctaneRender® for 3ds max® v2.16a

Postby Goldisart » Tue Dec 30, 2014 2:34 pm

Goldisart Tue Dec 30, 2014 2:34 pm
The Otoy team happy new year!!!
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Re: OctaneRender® for 3ds max® v2.16a

Postby akira » Tue Dec 30, 2014 3:43 pm

akira Tue Dec 30, 2014 3:43 pm
Thank you Octane Team! Happy New Year!!
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Re: OctaneRender® for 3ds max® v2.16a

Postby vfxman83 » Tue Dec 30, 2014 4:13 pm

vfxman83 Tue Dec 30, 2014 4:13 pm
Thank you Octane Team!

Happy New Year :)
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Re: OctaneRender® for 3ds max® v2.16a

Postby coilbook » Tue Dec 30, 2014 5:00 pm

coilbook Tue Dec 30, 2014 5:00 pm
Thanks. All Happy New Year!
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